https://github.com/zeux/pugixml
- Create a C++ project.
- Create a folder which named "Plugins"
- Copy plugin to that folder. Name should be "FF_PugiXml".
- Delete "Binaries, Intermediate and Saved" folders of your project.
- Right click to your ".uproject" and select "Generate Visual Studio Project Files"
- Open your project's ".sln" file
- Press "F5". It will build plugin. After that, You can copy it to your blueprint only projects.
- We don't use Rider. So, we can't help you if you have a problem about adding external plugins to your build list.
- If there is a problem about our PugiXml implementation, feel free to give hint or even pull request.
- We can't help if you have installation problems. Because our plugin works on all of our computers in our company and it doesn't have any dependency or tricky setup.
- If you see weird "variable is not valid" like problems and variables have underlines, it means you couldn't install plugin, correctly.
- Look at plugin's "Content" folder before using it. It has a "BP_Template_PugiXml" actor and it contais sample mechanics.