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I was reading issue #368 again, and noticed that Layla suggested opening a discussion for this instead of continuing to comment on the issue, so I did.
Like I said in my comment there, I really think steam audio's worth keeping around. When it's implemented fully, its occlusion, reverb, and 3D audio can sound fantastic. https://youtu.be/t63n7khEwOo?t=13
Earlier I was messing with VConsole's subtools and using them with Half-Life Alyx, and the Sound subtool in particular gave some insight as to how Alyx handles its audio with VMix and such compared to s&box. In particular, Alyx seemed to have dedicated reverb and occlusion tracks here. So maybe that could potentially be some small part of it? https://files.catbox.moe/7lp9d5.mp4 https://youtu.be/_Z3Z3jz38GE?t=52
Though of course, Facepunch has source code access, and I'm just blindly speculating with what I said there, so I figure they'd be able to figure out the details here a lot better than I could.
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I was reading issue #368 again, and noticed that Layla suggested opening a discussion for this instead of continuing to comment on the issue, so I did.
Like I said in my comment there, I really think steam audio's worth keeping around. When it's implemented fully, its occlusion, reverb, and 3D audio can sound fantastic.
https://youtu.be/t63n7khEwOo?t=13
Earlier I was messing with VConsole's subtools and using them with Half-Life Alyx, and the Sound subtool in particular gave some insight as to how Alyx handles its audio with VMix and such compared to s&box. In particular, Alyx seemed to have dedicated reverb and occlusion tracks here. So maybe that could potentially be some small part of it?
https://files.catbox.moe/7lp9d5.mp4
https://youtu.be/_Z3Z3jz38GE?t=52
Though of course, Facepunch has source code access, and I'm just blindly speculating with what I said there, so I figure they'd be able to figure out the details here a lot better than I could.
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