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BRCreator

A tool that i made to help me make checkpoint for the upcoming race mode in the game "Bomb Rush Cyberfunk" with the netplay mode SlopCrew

This repository come with 2 plugins :

BRCreator editor plugin

This Unity plugin let you:

  • load a race config
  • add/remove checkpoint (basically collider) on the scene
  • export the result to be used in the upcoming SlopCrew 1.5.0 version

you can look at SlopCrew race-config to see how a race config look.

To use, assuming you have used AssetRiper to extract game assets, you will need to :

  • open the approriate Scene (aka the stage) in Unity
  • download and copy the Assets\Editor content in your Assets\Editor ripped project.

Unity should compile and prompt you this window:

animated

⚠ You will have to remove all the decompiled code to get rid of unity compilation error and be able to compile the plugin editor ⚠

  • create a basic config file or load an existing
  • use the Load button on the editor to load the conf

BRCreator Race plugin

This plugin is mainly for testing a race conf as it will let you load a conf and start a solo race.

To use:

  • Build the mod

The Plugin project references DLLs in your game install. Set BRCPath as a global environment variable (depending of the IDE) to something like F:\games\steam\steamapps\common\BombRushCyberfunk without a trailing slash and compile the plugin.

  • copy one race config to the plugin built in your BepInEx plugins directory (a BRCreatorRacePlugin directory should had been created)

  • open the game and load a save

  • press F5 to start the race and check if the pin/ui indicator match the collider added/modified in unity

Disclaimer

This is all basic stuff i made to help me with the process of creating race. This can surely be improved. Don't hesitate to do some PR that add/fix feature or even just make a better tool if you want

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Bomb Rush CyberFunk race creator

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