Use miss count for effective miss count #14
GitHub Actions / Test Results (Windows, MultiThreaded)
failed
Mar 22, 2024 in 0s
Test Results (Windows, MultiThreaded) ❌
❌ TestResults-Windows-MultiThreaded.trx
5712 tests were completed in 1481s with 5658 passed, 2 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput | 17✔️ | 1❌ | 21s | |
osu.Game.Tests.Visual.Gameplay.TestSceneGameplayRewinding | 1✔️ | 1❌ | 11s |
❌ osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput
✔️ TestConstructor
❌ TestRewind
TearDown : System.TimeoutException : "wait for seek to finish" timed out: Expected: 4000.0d
But was: 2500.0d
✔️ TestSpinHalfBothDirections
✔️ TestSpinOneDirectionThenChangeDirection(-180,540,1)
✔️ TestSpinOneDirectionThenChangeDirection(-180,900,2)
✔️ TestSpinOneDirectionThenChangeDirection(180,-540,1)
✔️ TestSpinOneDirectionThenChangeDirection(180,-900,2)
✔️ TestSpinSingleDirection(-180,0)
✔️ TestSpinSingleDirection(-360,1)
✔️ TestSpinSingleDirection(-540,1)
✔️ TestSpinSingleDirection(-720,2)
✔️ TestSpinSingleDirection(180,0)
✔️ TestSpinSingleDirection(360,1)
✔️ TestSpinSingleDirection(540,1)
✔️ TestSpinSingleDirection(720,2)
✔️ TestVibrateWithoutSpinningOffCentre
✔️ TestVibrateWithoutSpinningOnCentre
✔️ TestVibrateWithoutSpinningOnCentreWithDoubleTime
❌ osu.Game.Tests.Visual.Gameplay.TestSceneGameplayRewinding
✔️ TestConstructor
❌ TestNoJudgementsOnRewind
TearDown : System.TimeoutException : "wait for seek to finish" timed out
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput ► TestRewind
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "wait for seek to finish" timed out: Expected: 4000.0d
But was: 2500.0d
Raw output
TearDown : System.TimeoutException : "wait for seek to finish" timed out: Expected: 4000.0d
But was: 2500.0d
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Visual.Gameplay.TestSceneGameplayRewinding ► TestNoJudgementsOnRewind
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "wait for seek to finish" timed out
Raw output
TearDown : System.TimeoutException : "wait for seek to finish" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
Loading