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Use miss count for effective miss count #14

Use miss count for effective miss count

Use miss count for effective miss count #14

GitHub Actions / Test Results (Windows, MultiThreaded) failed Mar 22, 2024 in 0s

Test Results (Windows, MultiThreaded) ❌

Tests failed

❌ TestResults-Windows-MultiThreaded.trx

5712 tests were completed in 1481s with 5658 passed, 2 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput 17✔️ 1❌ 21s
osu.Game.Tests.Visual.Gameplay.TestSceneGameplayRewinding 1✔️ 1❌ 11s

❌ osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput

✔️ TestConstructor
❌ TestRewind
	TearDown : System.TimeoutException : "wait for seek to finish" timed out: Expected: 4000.0d
	  But was:  2500.0d
	
✔️ TestSpinHalfBothDirections
✔️ TestSpinOneDirectionThenChangeDirection(-180,540,1)
✔️ TestSpinOneDirectionThenChangeDirection(-180,900,2)
✔️ TestSpinOneDirectionThenChangeDirection(180,-540,1)
✔️ TestSpinOneDirectionThenChangeDirection(180,-900,2)
✔️ TestSpinSingleDirection(-180,0)
✔️ TestSpinSingleDirection(-360,1)
✔️ TestSpinSingleDirection(-540,1)
✔️ TestSpinSingleDirection(-720,2)
✔️ TestSpinSingleDirection(180,0)
✔️ TestSpinSingleDirection(360,1)
✔️ TestSpinSingleDirection(540,1)
✔️ TestSpinSingleDirection(720,2)
✔️ TestVibrateWithoutSpinningOffCentre
✔️ TestVibrateWithoutSpinningOnCentre
✔️ TestVibrateWithoutSpinningOnCentreWithDoubleTime

❌ osu.Game.Tests.Visual.Gameplay.TestSceneGameplayRewinding

✔️ TestConstructor
❌ TestNoJudgementsOnRewind
	TearDown : System.TimeoutException : "wait for seek to finish" timed out

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput ► TestRewind

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  TearDown : System.TimeoutException : "wait for seek to finish" timed out: Expected: 4000.0d
    But was:  2500.0d
  
Raw output
TearDown : System.TimeoutException : "wait for seek to finish" timed out: Expected: 4000.0d
  But was:  2500.0d

--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
   at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
   at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Tests.Visual.Gameplay.TestSceneGameplayRewinding ► TestNoJudgementsOnRewind

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  TearDown : System.TimeoutException : "wait for seek to finish" timed out
Raw output
TearDown : System.TimeoutException : "wait for seek to finish" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
   at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
   at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)