Pinned Loading
-
-
unityblenderanimsettingsprovider
unityblenderanimsettingsprovider PublicBlender (.blend) Animation Import settings provider for Unity3D (allows fixing import clips as actions in newer unity versions)
C#
-
Godot-CSharpScript-Picker
Godot-CSharpScript-Picker PublicScript Picker Popup for godot (mono) to replace/complement the default one. Allows picking (only) c# scripts by namespace or folder similar to the one unity has
C# 2
-
godot-navmesh-eraser
godot-navmesh-eraser PublicAllows removing areas in a navmesh via scene-placed bounds. Useful to remove unused islands
-
-
Notes for why godot is currently not...
Notes for why godot is currently not the best choice for larger projects 1Issues that make it hard to use godot for larger projects that make use of more complex combinations of many features:
23Showstoppers:
4-Changing the name of a resource that is referenced in multiple other locations modifies all referencing locations as well (apart from placeholder nodes that just make scenes that use them become invalid :: https://github.com/godotengine/godot/pull/75103) (design issue)
5--Advanced import paths become invalid on reference path changes (references to materials, animations etc.)
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.