To access related services, simply add using FmgLib.Localization;
statement.
In the Program.cs file,
builder.Services.AddFmgLibLocalization();
should be added.
In your main project you should have a language file of type json. The translation will be read from this file and imported. If you do not specify the path to the file(s) in the parameter (
builder.Services.AddFmgLibLocalization();
builder.Services.AddFmgLibLocalization(defaultLang:"en-US");
builder.Services.AddFmgLibLocalization(defaultLang:"en-US", "Loc1.json", "Loc2.json");
), will look for a json file named Localization.json
in the home directory.
if you give one or more parameters like
builder.Services.AddFmgLibLocalization("Localization1.json", "Localization2.json", "/Languages/Temp1.json");
it will read json files in given file paths.
Proper json format:
{
"Hello": {
"tr-TR": "Merhaba Dünya!",
"en-US": "Hello World!"
},
"Msg": {
"tr-TR": "Deneme amaçlı yapılmıştır.",
"en-US": "It was made for testing purposes."
}
}
Instead of 'keyWord' keywords, you can use any word or phrase(s) you want. You don't have any Regex limitations.
You can also change the 'tr-TR' and 'en-US' language keys with words or sentences as you wish. But it is recommended to use expressions such as 'en-US', 'tr-TR', 'fr-FR'.
You can simply use
Console.WriteLine("keyWord 1".ToTranslate());
in the code.
If you do not specify a parameter, it will translate according to the language expression registered in Culture (language keys such as 'en-US', 'tr-TR' will appear).
You can easily obtain the translation by specifying the language key as
Console.WriteLine("keyWord 1".ToTranslate("tr-TR"));
.