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- Updated version to 1.0.1
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ForeverZer0 committed Apr 7, 2019
1 parent a6cc136 commit 3f9b688
Showing 1 changed file with 5 additions and 2 deletions.
7 changes: 5 additions & 2 deletions GLFW.NET/GLFW.NET.csproj
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<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>GLFW</RootNamespace>
<Authors>Eric Freed</Authors>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>1.0.1.0</AssemblyVersion>
<Description>Complete, cross-platform, managed wrapper around the GLFW library for creating native windows with an OpenGL context.</Description>
<RepositoryUrl>https://github.com/ForeverZer0/glfw-net</RepositoryUrl>
<PackageProjectUrl>https://github.com/ForeverZer0/glfw-net</PackageProjectUrl>
<PackageLicenseUrl>https://opensource.org/licenses/MIT</PackageLicenseUrl>
<PackageReleaseNotes>*v1.0.0
<PackageReleaseNotes>*v1.0.1
- Fixed bug with calling the GameWindow constructor when using a context-less window (Vulkan).
*v1.0.0
- Built with Visual Studio 2017 15.3
- Targets .NET Standard 2.0 for maximum compatibility with .NET Framework and .NET Core
- Covers 100% GLFW 3.2.1 (latest version) exported functions, including Vulkan context
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<Copyright>Copyright © Eric Freed 2018</Copyright>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Version>1.0.1</Version>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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