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Pokemon Showdown Bot for Node

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This is a Pokemon Showdown bot written in JavaScript for Node, based on Pokemon Showdown Bot.

This bot is based on commands and features, which are explained here. This is intended to ease bot configuration and customization, separating commands in multiple files, multiple features in different folders and merging functions in Global Objects like Bot, CommandParser or Settings. This bot also works in multiple languages at the same time, useful for language rooms.

Version

Features included in this package:

  • Base: Basic commands for getting basic information, manage command permissions, languages and dynamic commands (only-text commands useful for giving information).
  • Chat-Plugins: This includes a customizable 'quote' command, random answer and pokemon informational commands.
  • Moderation: Automated chat moderation for infractions like spam, flood, caps, stretching, etc This also includes a blacklist and welcome messages called join-phrases.
  • Battle: Automated battle bot for challenges, ladder and tournaments. This also includes teams management commands. Note that this is not an artificial intelligence, just an improvised algorithm that simulates in-game players (just for fun).
  • Chat Logger: Stores logs of chat rooms and/or pms. This also includes an optional logs server.
  • Tournaments: A single command for creating, starting and set auto-dq of a tournament automatically.
  • Games: A collection of chat games for your Pokemon Showdown Bot
  • Auto Invite: Automatically sends '/invite [room]' to room auth of a private room when they joins other room with a relation. For example if you have a secondary staff room and you want to get invited when you join lobby.
  • Youtube link recognition: If this feature is enabled in a room, when an user send a youtube link, the bot send a message with the title of the video.
  • Group Chats: Some tools for group chats (temporal rooms) suth as automated joining and automated roomauth promotion.

Installation

Pokémon Showdown Bot requires node.js to run. Install the last stable version if you do not have it.

The first step is cloning this repo, install Git if you have not it and use the following command on shell console:

$ git clone --branch=master git://github.com/Ecuacion/Pokemon-Showdown-Node-Bot.git Pokemon-Showdown-Node-Bot

You can also download a Zip of this repo and decompress it.

Then open a shell console, use cd to reach the directory of the bot and install dependencies:

$ npm install --production

If you want to use Gulp test, install all dependencies with npm install

Now, to start the bot use:

$ node index.js

To configure your bot, copy config-example.js to config.js and edit that file. You can specify bot login credentials among other things. If you don't specify credentials, the bot will log in a random username started by 'Bot'. Read the Configuration Guide for more information

Keeping your bot updated

If you know all about Git you don't need to read this. This is just for people who want to make changes in their bots, but still want to keep them updated regarding this repo.

First, fork this repo. You can do it with the button Fork

Second, clone your repo in your computer, you can do it with GitHub desktop Client for Windows or Mac or with a shell console:

$ git clone <your own fork> <My-Bot-Example-Folder>

Third, create a remote to get the updates (first use cd to reach the directory of your bot):

$ git remote add upstream https://github.com/Ecuacion/Pokemon-Showdown-Node-Bot.git

Now, you can make changes, and commit them.

When you want to update, you can follow these steps:

  • Open a shell console and use cd to reach the directory of your bot
  • If you have uncommited changes use git add --all and git commit -m "Your commit message"
  • Use git fetch upstream to update your base version of Pokemon-Showdown-Node-Bot
  • Use git checkout master an then git merge remotes/upstream/master
  • If you get conflicts, solve them and use git commit -a
  • Once merged, your bot is updated

Configuration

Once copied config.js from config-example.js you can edit config options to customize the bot.

Connection Details

  • Config.server: Server url, for example main server url is sim.smogon.com
  • Config.port: Connection port, Pokemon Showdown default port is 8000
  • Config.serverid: Server id, main server id is showdown for example
  • Config.autoReconnectDelay: If connection gets closed, how much time it is waiting before reconnect
  • Config.connectionTimeout: If connection hang up, the time to check for reconnect

Crashguard

  • Config.crashguard: If true, write errors to console instead of crashing

Watchconfig

  • Config.watchconfig: If true, config.js is automatically reloaded when it is changed

Login Details

  • Config.nick: Bot Nickname, if you don't specify a nickname, it will log in a random nickname
  • Config.pass: Password, if needed
  • Config.autoReloginDelay: If it can't login because of server issues, how much time it is waiting before relogin

Rooms

  • Config.rooms: Array of rooms to join after login. You can specify a string value: all for joining all rooms, official for official rooms and public for not official rooms
  • Config.privateRooms: Specify which rooms are private
  • Config.initCmds: Array of commands to send after login

Auth Config

  • Config.exceptions: Specify rank exceptions. Use userid: true for full permissions
  • Config.ranks: Array of user groups ordered from lowest to highest auth
  • Config.globalPermissions: Global permissions that cannot be changed with set

Commands Config

  • Config.commandTokens: Array of valid command characters. A command character, for example, . means .command usage
  • Config.defaultPermission: Default permision set for this.can in commands permissions
  • Config.permissionExceptions: Exceptions for commands permissions
  • Config.botguide: Bot commands guide link
  • Config.pmhelp: Help message said when users pm the bot with no commands
  • Config.ignoreRooms: Room that will be ignored by CommandParser you you can use commands on those rooms. For example if you want to log the room without interfering with other bots commands.

Language Config

  • Config.language: Set default language

Console Config

  • Config.debug: Specify which console messages are shown

Credits

Contributors:

Part of this code is imported from other developments, so credits to:

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