- void ResetAdapters
- void DrawOutlinedText
- void DrawOutlinedTextEx
- void DrawDxText
- void GradientRectangle
- void DrawBorder
- void DrawRectangle
- void DrawBox
- void DrawBoxGradient
- void DrawLine
- void DrawHealthBar
- void DrawBoundingBox
- void DrawCrosshair
- float GetScreenWidth
- float GetScreenHeight
- bool IsInitialized
- Color GetColorCode
- wchar_t* GetColorName
Note:
- You need a directx11 device and a directx11 device context
- https://msdn.microsoft.com/de-de/library/windows/desktop/ff476379(v=vs.85).aspx
- https://msdn.microsoft.com/en-us/library/windows/desktop/ff476385(v=vs.85).aspx Normaly you have the device and context, when you create a directx11 application or you are hooking are directx11 app. (e.g. a dx11 game)
- Download the latest release or bind the source to your project
- Make sure you put content from the \Resource folder to C:\
- Add the \Inc folder to the additional includes
- Make sure you use the *.lib as a reference