-
Notifications
You must be signed in to change notification settings - Fork 2.3k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge branch 'FunkinCrew:main' into debelop-freeplay-patch
- Loading branch information
Showing
11 changed files
with
111 additions
and
39 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,31 +1,31 @@ | ||
# Funkin' Debug Hotkeys | ||
|
||
`F4` (EVERYWHERE) - Leave Current State and move to Main Menu | ||
`F5` (EVERYWHERE) - Hot Reload Data Files | ||
Most of this functionality is only available on debug builds of the game! | ||
|
||
`Y` (Title Screen) - WOAH | ||
## Any State | ||
- `F2`: ***OVERLAY***: Enables the Flixel debug overlay, which has partial support for scripting. | ||
- `F3`: ***SCREENSHOT***: Takes a screenshot of the game and saves it to the local `screenshots` directory. Works outside of debug builds too! | ||
- `F4`: ***EJECT***: Forcibly switch state to the Main Menu (with no extra transition). Useful if you're stuck in a level and you need to get out! | ||
- `F5`: ***HOT RELOAD***: Forcibly reload the game's scripts and data files, then restart the current state. If any files in the `assets` folder have been modified, the game should process the changes for you! NOTE: Known bug, this does not reset song charts or song scripts, but it should reset everything else (such as stage layout data and character animation data). | ||
- `CTRL-SHIFT-L`: ***FORCE CRASH***: Immediately crash the game with a detailed crash log and a stack trace. | ||
|
||
`~` (Main Menu) - Access Debug Menu | ||
## **Play State** | ||
- `H`: ***HIDE UI***: Makes the user interface invisible. Works in Pause Menu, great for screenshots. | ||
- `1`: ***END SONG***: Immediately ends the song and moves to Results Screen on Freeplay, or next song on Story Mode. | ||
- `2`: ***GAIN HEALTH***: Debug function, add 10% to the player's health. | ||
- `3`: ***LOSE HEALTH***: Debug function, subtract 5% to the player's health. | ||
- `9`: NEATO! | ||
- `PAGEUP` (MacOS: `Fn-Up`): ***FORWARDS TIME TRAVEL****: Move forward by 2 sections. Hold SHIFT to move forward by 20 sections instead. | ||
- `PAGEDOWN` (MacOS: `Fn-Down`): ***BACKWARDS TIME TRAVEL****: Move backward by 2 sections. Hold SHIFT to move backward by 20 sections instead. | ||
|
||
`U` (Play) - Open Stage Editor State | ||
`H` (Play) - Show/Hide HUD | ||
`1` (Play) - End Song | ||
`2` (Play) - Add 10% Health | ||
`3` (Play) - Subtract 5% Health | ||
`7` (Play) - (NOT WORKING) Open Chart Editor | ||
`8` (Play) - Open Animation Editor | ||
`9` (Play) - (Easter Egg) Classic Health Icon | ||
`PGUP`/`Fn+Up` (Play) - Skip Forward In Time | ||
`PGDN`/`Fn+Down` (Play) - 🦃 That's right, we're going to go BACK IN TIME | ||
## **Freeplay State** | ||
- `F` (Freeplay Menu) - Move to Favorites | ||
- `Q` (Freeplay Menu) - Back one category | ||
- `E` (Freeplay Menu) - Forward one category | ||
|
||
`F` (Freeplay Menu) - Move to Favorites | ||
`P` (Freeplay Menu) - Switch to Pico (probably doesn't work) | ||
`T` (Freeplay Menu) - Start typing in search bar | ||
`Q` (Freeplay Menu) - Back one letter | ||
`E` (Freeplay Menu) - Forward one letter | ||
## **Title State** | ||
- `Y` - WOAH | ||
|
||
`Arrows` (Stage Editor) - Move Prop | ||
`Ctrl-Z` (Stage Editor) - Undo | ||
`Y` (Stage Editor) - Leave Stage Editor | ||
|
||
`H` (Pause Menu) - Hide the Pause Menu UI (good for screenshots!) | ||
## **Main Menu** | ||
- `~`: ***DEBUG****: Opens a menu to access the Chart Editor and other work-in-progress editors. Rebindable in the options menu. | ||
- `CTRL-ALT-SHIFT-W`: ***ALL ACCESS***: Unlocks all songs in Freeplay. Only available on debug builds. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters