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On Hard difficulty, sustain notes have a graphical gap #3
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Yhea, I've see that too, might be because it's too fast to properly draw them. |
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uptodate merge
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added C-up mode to parallel cam
I implemented a new fnf character |
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Multisparrow Character "Rework"
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When playing on Hard difficulty, the increased speed of the arrows seems to cause a graphical gap at the end cap of sustain notes:
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