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NOTE: This is an example extension, with no sound support. To use a native videoplayer (Android/iOS), we recommend extension-videoplayer-native instead.

extension-videoplayer

Example of creating a videoplayer (.webm) through native extensions.

Disclaimer

Although we aim to provide good example functionality in this example, we cannot guarantee the quality/stability at all times. Please regard it as just that, an example, and don't rely on this as a dependency for your production code.

How to build the libraries

Instructions here

FAQ

How do I use this extension?

Add the package link (https://github.com/defold/extension-videoplayer/archive/master.zip) to the project setting project.dependencies, and you should be good to go.

See the manual for further info.

Lua API

videoplayer.open(videoresource)

Opens a video resource, and returns a handle to the instance.

local videoresource = resource.load("/videos/big_buck_bunny.webm")
self.video = videoplayer.open(videoresource)

videoplayer.get_info(video)

Gets the info about the video:

  • width - in pixels
  • height - in pixels
  • bytes_per_pixel
  • frame - current frame
  • time - current time in seconds
  • eos - true if end of stream was reached

videoplayer.get_frame(video)

Gets the video buffer. This is allocated when opening the video. The buffer has one stream, with signature {hash("rgb"), buffer.VALUE_TYPE_UINT8, 3}.

self.videoframe = videoplayer.get_frame(self.video)

videoplayer.update(video, dt)

Updates the video with a delta time

Example

main.script:

function init(self)
    local logosize = 128
    local screen_width = sys.get_config("display.width", 600)
    local screen_height = sys.get_config("display.height", 800)
    local scale_width = screen_width / logosize
    local scale_height = screen_height / logosize

    go.set("#sprite", "scale", vmath.vector3(scale_width, scale_height, 1) )

    if videoplayer ~= nil then
        local videoresource = resource.load("/videos/big_buck_bunny.webm")
        self.video = videoplayer.open(videoresource)
        self.videoinfo = videoplayer.get_info(self.video)
        self.videoheader = { width=self.videoinfo.width, height=self.videoinfo.height, type=resource.TEXTURE_TYPE_2D, format=resource.TEXTURE_FORMAT_RGB, num_mip_maps=1 }
        self.videoframe = videoplayer.get_frame(self.video)
    else
        print("Could not initialize videoplayer")
    end
end

function update(self, dt)
    if videoplayer ~= nil then
        videoplayer.update(self.video, dt)
        local path = go.get("#sprite", "texture0")
        resource.set_texture(path, self.videoheader, self.videoframe)
    end
end

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Videoplayer for the Defold engine

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