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Update Khronos Vulkan Headers to 1.3.295 Remove fastBuildThreshold setting Fix missing SQTT calls in dynamic render pass functions Correct the pNewMode->palScreenMode.refreshRate Fix PAL_ASSERT in GetGraphicsPipelineSize Define vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount in SQTT layer Cleanup XGL warnings Add tuning profile for Rainbowsix Extraction on Navi33 Set the default value of rtEnableTopDownBuild to False Export GetSettingsBlobsAll function from XGL dynamic lib Fix an assert when patchControlPoints is set mistakenly Fix for case that tracker's SRD size may be larger than the device's native one Fix failure in dEQP-VK.pipeline.*.extended_dynamic_state.*.color_blend_att_count_0 Enable top-down build for RayTracingInVulkan Query typed/untyped buffer SRD sizes separately Replace time-date timestamp with a build id Enable AC01 fastclear for Talos of principle Add missing WriteBufferDescriptors Templates Support VK_KHR_pipeline_binary Remove NV31 PWS workarounds [RT] Refine split raytracing layer Enable workaroundStorageImageFormats for Houdini [RT] Fix TrivialBuilder UserNode SRV crash Bump up GPURT version to 48 Fix AcquireRelease for events Set EnableMortonCode30 to false Use PAL's gfxipProperties to indicate mixed signdot product Improve the refresh rate precision with PAL_CLIENT_INTERFACE_MAJOR_VERSION 894 [Talos principle] Force vgprLimit:48 to let 16 wave slots can be ran together Fix Pal assertion errors observed while running mesh shader cts testcases Clean up some macros Update PAL Version in XGL 892 Batch LoadOp Clears for Dynamic Rendering Add support for the VRS Experiment Enable AC01 fastclear for Serious Sam Add additional formats for acceleration structures to fix RT settings grayed out in some games Fix issue caused by barrier translation Remove AppProfile based LLPC compiler init options Cleanup shader module flags Add check for dynamic rasterization samples in quad sample setting Remove legacy pipeline hash functions Enabled InfiniteDeviceWaitIdle by default Add Disable Acceleration Structure Compaction and Check Buffer Overlaps Fix cache masks in renderpass barriers
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