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The Mergening #13

Merged
merged 301 commits into from
Dec 25, 2023
Merged

The Mergening #13

merged 301 commits into from
Dec 25, 2023
This pull request is big! We’re only showing the most recent 250 commits.

Commits on Dec 25, 2023

  1. ThreadedTessellator -> RenderBlocks instance Tessellator

    * Plus a CME workaround until I can figure out why it's happening
    mitchej123 committed Dec 25, 2023
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  3. Add AF's Tessellator#reset mixin

    Fixes screen flashing when chunks are being built
    makamys authored and mitchej123 committed Dec 25, 2023
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  4. Thread Saftey

    * Make each tesselator use its own ByteBuffer
    * Don't make RecyclingList a static variable 🤦
    * Add some additions via ITessellatorInstance
    mitchej123 committed Dec 25, 2023
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  5. Small fixes

    * Stop using builtin updateRenderers
    * Remove a few unused things in MixinTessellator
    * Remove useless casting due to implementing the interface
    mitchej123 committed Dec 25, 2023
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  8. Implement IBlockAccess on WorldSlice

    * Currently just proxies to the World... need to get it to use the local cache
    mitchej123 committed Dec 25, 2023
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  9. Make WorldSlice use its copied values instead of using the world

    * block, meta, and light.  Still need TODO biome
    * Start removing unused items from BlockRenderView
    mitchej123 committed Dec 25, 2023
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  10. Finish making WorldSlice thread safe

    * Remove last unsafe this.world accesses
    * Copy biomeData
    * Implement getTileEntity(), and getBiomeGenForCoords()
    * Remove unused 1.16+ classes - Biome, Colorizer, and ColorBlender related
    mitchej123 committed Dec 25, 2023
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  12. Debug Screen updates

    mitchej123 committed Dec 25, 2023
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  14. Tessellator Updates

    * Use one instance on the main thread, and individual instances on every other thread
    * Prevent draw() and buffer.reset() on non singleton instance
    mitchej123 committed Dec 25, 2023
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  15. Misc cleanup

    mitchej123 committed Dec 25, 2023
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  16. Disable multidraw

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  18. Fixing splash screen and GUI issues by excluding SplashProgress from …

    …GLStateManager transformer
    Cardinalstars authored and mitchej123 committed Dec 25, 2023
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  19. Update docs

    mitchej123 committed Dec 25, 2023
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  20. Fixing a one line in SodiumWorldRenderer that allows the game setting…

    … for the distance at which entities will render. Hope it's not too bad mitch :)
    Cardinalstars authored and mitchej123 committed Dec 25, 2023
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  21. TileEntites now render

    mitchej123 committed Dec 25, 2023
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  22. Update deps

    ah-OOG-ah authored and mitchej123 committed Dec 25, 2023
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  23. Less silly transparency

    mitchej123 committed Dec 25, 2023
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  25. misc cleanup

    mitchej123 committed Dec 25, 2023
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  27. Fix entity smooth lighting

    ah-OOG-ah authored and mitchej123 committed Dec 25, 2023
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  28. Better grow buffer

    mitchej123 committed Dec 25, 2023
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  29. Update README.MD

    mitchej123 committed Dec 25, 2023
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  30. Fix lerp uses and use render layers properly (#17)

    * Remove some uses of blockstate + patch FluidState
    
    * Fix lerp
    
    * Update FluidRenderer.java
    
    * Enable Sodium fluid rendering
    
    * Update FluidRenderer.java
    
    * Temporarily disable Sodium fluid rendering
    ah-OOG-ah authored and mitchej123 committed Dec 25, 2023
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  31. Rewind buffers when copying

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  32. Fix multidraw

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  33. Force cutout on all non-translucent blocks

    Matches vanilla
    embeddedt authored and mitchej123 committed Dec 25, 2023
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  34. Revert "Disable multidraw"

    This reverts commit bbe1aba.
    embeddedt authored and mitchej123 committed Dec 25, 2023
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  35. Let vanilla handle render pass state

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  36. Things

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  38. Fix skylight handling

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  39. Fix flickering

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  40. Clone TEs correctly

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  41. Fixing entityDistMulti (I think)

    Cardinalstars authored and mitchej123 committed Dec 25, 2023
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  42. Use lwjgl3ify 1.5.3

    mitchej123 committed Dec 25, 2023
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  43. Fix TEs rendering on the wrong pass

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  44. Buff max render distance to 32

    Pretty useless since the integrated server stalls instantly, but
    our renderer supports it
    embeddedt authored and mitchej123 committed Dec 25, 2023
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  45. Fix fog

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  47. Implement entity culling

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  48. Block face culling

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  49. Re-enable occlusion culling

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  50. Fix x/z coordinate mixup when indexing biome arrays

    Partially fixes wrong biome colors, but at chunk edges it's still wrong because
    neighboring chunks aren't accessed
    makamys authored and mitchej123 committed Dec 25, 2023
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  51. Make a copy of biome data

    The old code seemed to work fine but this should be safer
    makamys authored and mitchej123 committed Dec 25, 2023
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  52. Make CompatMemoryUtil#memReallocDirect preserve buffer position

    LWJGL3's MemoryUtil#memRealloc does this, see its javadoc.
    
    Fixes screen flashing and this error getting printed when indirect buffer grows:
    GL_INVALID_OPERATION error generated. Bound draw indirect buffer is not large enough.
    makamys authored and mitchej123 committed Dec 25, 2023
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  53. Use biome data of neighboring chunk sections

    Fixes wrong colors at chunk edges
    makamys authored and mitchej123 committed Dec 25, 2023
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  54. Re-enable fog culling

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  55. Tile entity culling

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  56. Remove some unneeded Sodium code

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  57. Massive code cleanup

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  58. Fix BS + AbstractMethodError (#18)

    ah-OOG-ah authored and mitchej123 committed Dec 25, 2023
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  59. Add back flip check

    * Avoids errors when usin lwjglxdebug
    mitchej123 committed Dec 25, 2023
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  60. Bump hodgepodge dep

    mitchej123 committed Dec 25, 2023
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  61. Bump hodgepodge dep

    mitchej123 committed Dec 25, 2023
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  62. Add AngelicaConfig

    * Add Mixin to disable MC's builtin checkGLError
    * Add configs for iris/sodium
    mitchej123 committed Dec 25, 2023
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  63. Bump lwjgl3ify & Update README credits

    * Add the commits where code was used from
    mitchej123 committed Dec 25, 2023
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  64. A few (minor) README adjustments (#19)

    * Update README.MD
    Radk6 authored and mitchej123 committed Dec 25, 2023
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  65. Iris work

    * Move some StateNotifiers to GLStateManager
    * Remove some redundant mixins based on sodium/angelica work and rendering state captures
    * Add Iris DebugScreenHandler
    mitchej123 committed Dec 25, 2023
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  67. Implemented Sodium's GUI and a couple of setting fixes (#20)

    * Ported Sodium's GUI
    
    * Correct AO
    
    * Fixed Vignette
    Asek3 authored and mitchej123 committed Dec 25, 2023
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  68. Re-enable DirectMemoryAccess

    * Adds some code from lwjgl3 in CompatMemoryUtil.java
    * Re-add *Unsafe classes
    mitchej123 committed Dec 25, 2023
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  69. Remove MixinWorldRenderer

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  70. Add NEID (mixin pr) support

    Caedis authored and mitchej123 committed Dec 25, 2023
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  71. Fix wildcard imports

    mitchej123 committed Dec 25, 2023
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  72. Iris.MODNAME

    mitchej123 committed Dec 25, 2023
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  73. Only shadow runtime module of antlr4

    Reduces jar size by 11 mb
    makamys authored and mitchej123 committed Dec 25, 2023
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  74. More blockstate removal + basic Sodium FluidRenderer (#21)

    If you actually want to work on it, pass -Dsodium.enableFluidRenderer=true
    ah-OOG-ah authored and mitchej123 committed Dec 25, 2023
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  75. Update NotFine

    jss2a98aj authored and mitchej123 committed Dec 25, 2023
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  77. Options GUI Fixes and some option implementations (#22)

    * Correct useNoErrorGLContext option
    
    * Added translucency sorting option
    
    * Implemented Particle Culling
    
    gives real fps boost, however, it's not as big as i thought
    
    * Begin implementing animateOnlyVisibleTextures
    
    * Correct Donation page opening
    
    * Fixed Shift + P
    
    Now it uses NotFine's GUI, but it think that NotFine's GUI should be rewrited for using other config options
    
    * Added Shaders button
    
    * Correct URL's for Linux
    
    * second code cleanup in particle culling
    Asek3 authored and mitchej123 committed Dec 25, 2023
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  78. Fix incorrect TE map population

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  81. Implement more options (#23)

    Asek3 authored and mitchej123 committed Dec 25, 2023
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  84. Use Set for globalBlockEntities

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  87. Fix incorrect variable name

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  88. Redirect glColor3f

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  89. AF, CompileStubs, and SplashProgress

    Remove most of ArchaicFix
    * Move a few mixins over to angelica
    * Keep AF's Config classes for now
    
    Remove CompileStubs
    * Comment out anything using them (shadersmod)
    
    SplashProgress - Stop errors
    * Disable if org.lwjgl.util.Debug is set
    * Only enable Iris/lwjgl debug callbacks if org.lwjgl.util.Debug is set
    mitchej123 committed Dec 25, 2023
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  90. Rewrite Tessellator hacks - now using a ThreadLocal instead of only p…

    …atching RenderBlocks
    embeddedt authored and mitchej123 committed Dec 25, 2023
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  93. Remove compile stubs and compat mixins

    (Can reintroduce them when Iris is wired up, if needed)
    mitchej123 committed Dec 25, 2023
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  95. Iris work

    * More CompatMemoryUtil functions
    * Fix Sodium GLProgram to use ResourceLocation instead of Identifier
    * rm GUI options for now
    mitchej123 committed Dec 25, 2023
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  98. Fixed Tessellators in production env

    Asek3 authored and mitchej123 committed Dec 25, 2023
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  99. Finish Sodium Fluid Renderer (#24)

    * Get icon sanely
    
    * Update WorldSlice.java
    
    * Update SodiumConfig.java
    
    oops
    
    * Init and pass Sodium LightPipelines
    
    * Update FluidRenderer.java
    
    actually save the lpp
    
    * Remove registry lookup and refactor WorldUtil
    
    * Hook up lighting pipeline
    
    * Patch fluid velocity
    
    * Update WorldUtil.java
    
    oops
    
    * It's alive! Sodium Fluid Renderer is alive!
    ah-OOG-ah authored and mitchej123 committed Dec 25, 2023
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  103. use ClassConstantPoolParser in TessellatorTransformer to speed up sea…

    …rch for Tessellator references
    Alexdoru authored and mitchej123 committed Dec 25, 2023
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  104. use ClassConstantPoolParser in GLStateManagerTransformer to speed up …

    …search for class references
    Alexdoru authored and mitchej123 committed Dec 25, 2023
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  107. Fixed smooth lighting rendering

    Cardinalstars authored and mitchej123 committed Dec 25, 2023
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  109. Fix running with lwjgl debug flag & Cleanup old ShadersMod transformers

    * Initialize GLStateManager via Mixins instead of all in the static block
    * Exclude two known safe methods from the GLStateManager check (startGame & intializeTextures)
    mitchej123 committed Dec 25, 2023
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  110. Clean up chunk load/unload tracking, fix chunks rendering without nei…

    …ghbors sometimes
    embeddedt authored and mitchej123 committed Dec 25, 2023
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  112. Add chunks to queues without going through occlusion culler

    Partially reverts the previous chunk tracking commit, because
    that logic will reintroduce CaffeineMC/sodium#605
    
    As long as we only rebuild with neighbors present, we shouldn't
    see the visual seams
    embeddedt authored and mitchej123 committed Dec 25, 2023
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  113. Correct air checking

    Asek3 authored and mitchej123 committed Dec 25, 2023
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  116. add flag -Dangelica.dumpClass to dump the classes transformed by the …

    …RedirectorTransformer
    Alexdoru authored and mitchej123 committed Dec 25, 2023
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  117. rename some GLStateManager stuff

    Alexdoru authored and mitchej123 committed Dec 25, 2023
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  119. directly redirect certain glEnable/Disable calls to the appropriate m…

    …ethod in GLStateManager
    Alexdoru authored and mitchej123 committed Dec 25, 2023
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  121. Fix silly

    mitchej123 committed Dec 25, 2023
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  122. Use factory for Spdium menu createElement outputs

    This will allow NotFine to use Sodium menu elements and vice versa in a future commit.
    jss2a98aj authored and mitchej123 committed Dec 25, 2023
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  123. Remove some unused imports (oops)

    jss2a98aj authored and mitchej123 committed Dec 25, 2023
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  124. Splash Screen Compat

    * Hacky workaround for glDepthFunc not being applied properly after splash
    * better glColor() support with helper function. (Still not complete)
    mitchej123 committed Dec 25, 2023
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  126. move getMixins method to Mixins enum

    Alexdoru authored and mitchej123 committed Dec 25, 2023
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  128. glBlendFuncSeparateEXT

    mitchej123 committed Dec 25, 2023
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  129. Separate remaining NamedState enums

    jss2a98aj authored and mitchej123 committed Dec 25, 2023
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  130. NotFine but it loads Sodium pages

    jss2a98aj authored and mitchej123 committed Dec 25, 2023
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  131. Hook up NotFine optimizations

    jss2a98aj authored and mitchej123 committed Dec 25, 2023
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  132. Hook up some NotFine features

    jss2a98aj authored and mitchej123 committed Dec 25, 2023
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  133. Don't use MODE_GUI_BACKGROUND twice

    oops
    jss2a98aj authored and mitchej123 committed Dec 25, 2023
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  137. Add grass quality

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  139. backport glstatemanager mixin

    Alexdoru authored and mitchej123 committed Dec 25, 2023
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  141. allow methods redirected by RedirectorTransformer to have a separate …

    …name to handle obfuscation but not only
    Alexdoru authored and mitchej123 committed Dec 25, 2023
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  142. redirect all OpenGlHelper.glBlendFunc and other blend fonction call t…

    …o the same blend fonction in GLStateManager
    Alexdoru authored and mitchej123 committed Dec 25, 2023
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  143. disable HUD caching, add TODO

    Alexdoru authored and mitchej123 committed Dec 25, 2023
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  144. add config for HUDCaching

    Alexdoru authored and mitchej123 committed Dec 25, 2023
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  145. Track thread that currently owns the GL Context in addition to the ma…

    …in thread.
    
    * Log instead of crash, for now
    mitchej123 committed Dec 25, 2023
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  146. First pass over FontRenderer, 1300->1400 FPS on my GPU when showing F3

    Done:
     - A batching vertex buffer builder for font output
     - Reduction in drawcalls from 1-3 per character to 1 per font atlas switch
     - Mixin to draw the entire F3 screen in one batch, instead of separate batches per line
    TODO:
     - Switch drawing to a VBO
     - Cache string meshes across frames
     - Cache string width calculations used for layouts
     - Multidraw to reduce draw calls even further
    eigenraven authored and mitchej123 committed Dec 25, 2023
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  148. Make block bounds fields thread-safe

    TODO: Check if this impacts performance
    embeddedt authored and mitchej123 committed Dec 25, 2023
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  150. State Tracker Enhancements

    * Keep track of inGLNewList
    * Clear binding on delete texture
    * Push/Pop Attrib Hacks -- to be evolved later
    mitchej123 committed Dec 25, 2023
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  151. ayfkm

    mitchej123 committed Dec 25, 2023
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  152. Fix double initialization that occasionally caused a race condition

    Why it happened:
    - setWorldAndLoadRenderers has a hook at the beginning that initializes Sodium
      if it hasn't been already
    - loadRenderers has a hook at the end that always initializes Sodium
    - setWorldAndLoadRenderers calls loadRenderers at the end
    
    This caused a race condition sometimes because Sodium's thread scheduler is not
    prepared to be able to stop the instant after it has started.
    
    The issue was resolved by moving the setWorldAndLoadRenderers hook to the end of
    the method (the same place as it is in Sodium/Embeddium 1.16)
    makamys authored and mitchej123 committed Dec 25, 2023
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  153. Don't shadow jetbrains annotations

    No reason to since it's a compile-time dep. Fixes ASMModParser yelling about
    module-info.class
    makamys authored and mitchej123 committed Dec 25, 2023
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  154. Fix checkstyle violation

    makamys authored and mitchej123 committed Dec 25, 2023
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  155. Dirty bits

    mitchej123 committed Dec 25, 2023
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  158. Add basic dependency info

    mitchej123 committed Dec 25, 2023
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  159. Only when iris is enabled

    mitchej123 committed Dec 25, 2023
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  160. Fix FontRenderer+SplashScreen combo

    eigenraven authored and mitchej123 committed Dec 25, 2023
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  161. HUDCaching tweaks

    * Add license
    * Register the events from the angelica clientproxy to avoid registration errors
    mitchej123 committed Dec 25, 2023
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  165. Add another onTexImage2D overload.

    * Unclear if needed, but can remove it later if it's not
    mitchej123 committed Dec 25, 2023
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  166. Configuration menu
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  167. Non working Iris WIP

    mitchej123 committed Dec 25, 2023
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  168. Iris Progress

    mitchej123 committed Dec 25, 2023
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  171. Deprecate everything in compat.mojang

    * We'll need to replace, remove, or rewrite these
    * It's also likely silently hiding something that's preventing the Iris backport from rendering anything useful
    mitchej123 committed Dec 25, 2023
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  175. Misc cleanup

    mitchej123 committed Dec 25, 2023
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  176. No more running client things on the server

    * Why would someone run Angelica on a server?
    mitchej123 committed Dec 25, 2023
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  177. Configuration menu
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  178. More code cleanup

    mitchej123 committed Dec 25, 2023
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  179. Configuration menu
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  180. Shaders now do something!

    mitchej123 committed Dec 25, 2023
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  181. formatting

    mitchej123 committed Dec 25, 2023
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  182. Initialize MatrixStack with model-view matrix

    Fixes Iris camera transform
    makamys authored and mitchej123 committed Dec 25, 2023
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  183. Configuration menu
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  184. Shadow Pass work

    * First shadow pass renders; however it moves all around when moving the camera...
    * Second shadow pass not running because it makes everything very very dark instead of just rendering translucents
    mitchej123 committed Dec 25, 2023
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  185. Configuration menu
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  186. initial asm neid compat

    Caedis authored and mitchej123 committed Dec 25, 2023
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  187. fully implement

    Caedis authored and mitchej123 committed Dec 25, 2023
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  188. clean up

    Caedis authored and mitchej123 committed Dec 25, 2023
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  191. Remove temporary exception

    mitchej123 committed Dec 25, 2023
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  192. Celestial Rotation fixes

    * Shaders sun location is still wrong, but the main sun image now renders correctly
    mitchej123 committed Dec 25, 2023
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  196. Don't need that....

    mitchej123 committed Dec 25, 2023
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  197. Update README

    mitchej123 committed Dec 25, 2023
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  198. More credits

    mitchej123 committed Dec 25, 2023
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  199. proper attribution

    mitchej123 committed Dec 25, 2023
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  202. Water progress

    * Return a block instead of a BlockMatch (at least for now) for populating mc_entity
    mitchej123 committed Dec 25, 2023
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  203. Uniforms audit

    mitchej123 committed Dec 25, 2023
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  204. Lightmap workaround

    mitchej123 committed Dec 25, 2023
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  207. Update README.MD

    mitchej123 committed Dec 25, 2023
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  208. Update README.MD

    mitchej123 committed Dec 25, 2023
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  210. Hud caching angelica (#28)

    * Potential hud-caching fix
    * Adding config for testing
    * adding comments
    * Removing redundant calls
    * More comments
    * Adding some error handling, I really don't know exactly what I should be doing for errors or how to know when to throw one
    Cardinalstars authored and mitchej123 committed Dec 25, 2023
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  211. Configuration menu
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  212. Small mis-translation fixed

    Cardinalstars authored and mitchej123 committed Dec 25, 2023
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  213. Configuration menu
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  216. Shader Options almost working

    ** Clicking on everything doesn't yet work, and the visuals are slightly off
    mitchej123 committed Dec 25, 2023
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  217. Configuration menu
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  218. Add missing mixin

    mitchej123 committed Dec 25, 2023
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  219. Move glint fix to Mixin

    ah-OOG-ah authored and mitchej123 committed Dec 25, 2023
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  220. Rework mouse handling for ShaderPackConfig

    * Scrolling by clicking isn't currently wired up
    mitchej123 committed Dec 25, 2023
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  221. No star imports

    mitchej123 committed Dec 25, 2023
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  222. No remap

    mitchej123 committed Dec 25, 2023
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  223. Configuration menu
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  224. Angelica pbr (#31)

    * Stuff is sort of working
    
    * A little more progress
    Cardinalstars authored and mitchej123 committed Dec 25, 2023
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  225. Only use Sodium light pipeline if useSeparateAo is on

    Sodium pipeline is still very buggy, so isolate it to Iris-only
    for now
    embeddedt authored and mitchej123 committed Dec 25, 2023
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  226. Fix region sorting for translucency

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  227. Cleanup some PBR todos

    mitchej123 committed Dec 25, 2023
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  228. Open Shaderpack now works on Linux

    * Still needs testing on OSX/Windows
    mitchej123 committed Dec 25, 2023
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  229. RM Shadersmod

    mitchej123 committed Dec 25, 2023
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  231. yeet

    mitchej123 committed Dec 25, 2023
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  232. yeet more

    mitchej123 committed Dec 25, 2023
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  233. Move NEI to devOnlyNonPublishable

    ah-OOG-ah authored and mitchej123 committed Dec 25, 2023
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  234. Initial iris scrollbar clicking

    Caedis authored and mitchej123 committed Dec 25, 2023
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  237. Render GT blocks on main thread

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  238. misc

    mitchej123 committed Dec 25, 2023
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  239. Configuration menu
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  240. RM

    mitchej123 committed Dec 25, 2023
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  241. Require CCC 1.2.0+

    mitchej123 committed Dec 25, 2023
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  242. Depend on CCC 1.2

    mitchej123 committed Dec 25, 2023
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  243. devOnlyNonPublishable

    mitchej123 committed Dec 25, 2023
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  245. Configuration menu
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  246. Turn off mixin debug by default

    Should make launches slightly faster in dev
    embeddedt authored and mitchej123 committed Dec 25, 2023
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  247. Configuration menu
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  248. Add modern F3 background

    embeddedt authored and mitchej123 committed Dec 25, 2023
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  249. Configuration menu
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  250. Update Readme

    mitchej123 committed Dec 25, 2023
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