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Dynamically modify the render distance for dropped items entities to preserve performance #653
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mitchej123
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Oct 13, 2024
src/mixin/java/com/gtnewhorizons/angelica/mixins/early/sodium/MixinEntityItem_RenderDist.java
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Alexdoru
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Restore the dropped item render distance limit to 16 blocks
Dynamically modifies the render distance of dropped items entities to preserve performance
Oct 15, 2024
Alexdoru
changed the title
Dynamically modifies the render distance of dropped items entities to preserve performance
Dynamically modify the render distance for dropped items entities to preserve performance
Oct 15, 2024
mitchej123
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Oct 16, 2024
...whorizons/angelica/mixins/early/angelica/optimizations/MixinRenderGlobal_ItemRenderDist.java
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Add some missing notfine tooltip entries while I was in there
mitchej123
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October 16, 2024 04:38
mitchej123
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mitchej123
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Oct 16, 2024
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Sodium changes the render distance of all entites including dropped items and that can cause a big performance hit when lots of items are on the ground.
In this PR I :