Only clear the translucency sorting render queue when we're not rendering shadows. #798
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…ring shadows.
This matches the behaviour of the rebuild queues. Unconditionally clearing it in reset() does not work because sorting tasks are only spawned when not rendering shadows, and this combined with the fact that SodiumWorldRenderer spawns tasks (chunkRenderManager.updateChunks) before updating the render queues (chunkRenderManager.update) would result in translucency sorting never being triggered.
This is the third in a series of 3 PRs that fixes translucency sorting with shaders. The first two were #796 and #797. With this, translucency sorting works and is correctly updated on camera motion.