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Laser Meteor Miner #3116
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Laser Meteor Miner #3116
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Raw ores can be easily changed, i could make it output directly the ore block (like the void miner does) or the crushed ore, although thaumcraft bores mining meteors still drop raw ores Imo this is not a meteor buff but more of a QoL since arcane bores are painful to setup, there's no "thought" or anything like that (from my experience i just spammed them in a grid to cover all the meteor possible space, and that was just annoying, not a logistic challenge or anything like that) Im totally fine with the feature freeze, im not in a hurry or anything |
If we strictly compare arcane bores and your multi, one is imperfect solution, the other is a perfect solution. You remove all any possible tradeoffs you had to do in order to exploit the arcane bores (how should you control it, do you want to spam this setup, etc). The issue is that while we agreed among the team to yeet massive tedium tasks, we aren't going to remove all the tedium from the game, especially if it induces thinking processes. QoL is a slippery slope, as what is acceptable for someone is annoying for the others, so with this logic of QoL, we can end up removing any challenge by turning anything into black boxes. Also from what you said you only considered arcane bores, but there are other setups to explore to understand the gist of every automation, check their pros and cons. Only after that you can propose a solution. Right know, this multi has potential to become THE way of progressing, ignoring miners in general. That would be annoying as ore meteors are supposed to be a side way of gathering ores. |
Why not using Esentia as drill fluid and change the amimation to match more like a Arcane Bore 2.0 ? |
I was thinking i could change some things, please tell me if you like them:
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1: in my opinion centivis is too easy to get a stable supply of for this to be realistic. Maybe the Astral Essentia or Space Essentia from GT for Thaumcraft is a better idea. That way that Essentia gets a nice use, from being useless. 2: why even have a fortune for the ores when that explicitly is set to be manual mining only. My opinion is to not give fortune for this, it’s powerful enough already without it. |
I didn't know about the fortune stuff, i did it because i was looking at other miners and they had fortune (ore drills), now as i said i can remove it no problem, what do you think about the essentia efficiency bonus? |
In my opinion it should need 1 of the essentia types to even run, maybe supply a different harder to get one in addition for a small 15 - 20 %, efficiency bonus. But honestly, I’m crap at balancing stuff, so amount eaten and bonus given probably needs to be tweaked. |
Feeding essentia doesn't really solve the issue at hand. Essentia is completely free to supply at this point in the pack, and the meteor miner will still easily be the best option for mining meteors without any major tradeoffs or downsides. Especially adding another 15-20% bonus on top would make it even more broken. The meteor miner should in my opinion be balanced against the power level of MBMs but specialized for mining meteors. This means
This way it's a clear alternative to all other options, instead of simply being superior in every way. |
At the moment the last 2 points are already true since it costs quite a lot more than an MBM (i could switch the T3 miner needed to craft it with a T4 miner) |
Just use the same drop code as MBMs, no need to complicate it further than that. I think it was already said that fortuned raw ores are not supposed to be used in automatic miners. |
I'll update everything, im just busy these days (got a new dog hehe), probably will do everything before next week |
I reworked the multi, now: It mines just like an MBM (stone dust, crushed etc) Differently from an MBM it doesnt always give 3x crushed, the T1 scales with fortune and with the tier 3 pickaxe (terra shatterer) it works like an MBM in terms of crushed ores. The T2 always has 3x crushed The speed is like the MBM (i think like the T1 mbm) and the first tier mines one block at a time while the T2 mines one row at a time |
Adds a proper miner for Blood Magic Meteors since the current solutions are somewhat lacky or annoying to setup. This multi mines all the blocks dropped by the meteor with fortune 3 but it can be easily modified by adding tiers.
preview-realizzato-con-clipchamp_Ho8tXcxC.mp4
The multiblock has a max range of 24 blocks but it gets dynamically lowered based on the meteorite size. It has a idle state when there's no meteor above the reference block, which is 32 blocks over the center of the multi's highest block.
working-realizzato-con-clipchamp_qnonMzKj.mp4
The multi also renders a laser from the top block of the coil line up to the upmost layer of the current meteor (the range of the laser is dynamic, the whole rendering can be disabled with a screwdriver).
If needed i could also add some kind of parallels and tiers, i was thinking about mining drones or liquids to cool down the lasers.
If the structure also needs some edits that's a quick edit, for example at the moment all the glass in the multi can be any tier but that's up to balancing, like it is in many multis with glass like the EEC or the MEBF.
(All the code was written after The Great Renaming™)