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[Bug] TFC Dynamic Trees aren't cut down properly #29

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Alex33212 opened this issue Sep 24, 2020 · 2 comments
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[Bug] TFC Dynamic Trees aren't cut down properly #29

Alex33212 opened this issue Sep 24, 2020 · 2 comments

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@Alex33212
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Using Dynamic Trees ver. 0.9.15 and DynamicTreesTFC ver. 0.9.14 (both the latest at time of writing), I've found that there's some very weird behavior when trying to cut down trees added by this patch, though not vanilla trees. Specifically, in creative, destroying a tree's trunk has no effect, and the removed block instantly reappears. In survival, the same thing happens, though the tree properly falls after a few seconds. Additionally, once the fallen tree disappears, there's a similar delay in the harvested wood & sticks appearing.

@Gaelmare
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So the issue is in creative? The lag in survival is known.

Gaelmare added a commit that referenced this issue Jan 22, 2021
Item damage handled elsewhere. Change axeDamageMode in DT config for more.
Apply stone axe return rate to every stack, not to entire event.
@Gaelmare
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Creative mode now insta-chops. Thanks for the bug report!

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