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fixup! VisualiserTool : Add primitive variable menu
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ericmehl committed Dec 13, 2024
1 parent c8b30c7 commit 3d656e1
Showing 1 changed file with 71 additions and 53 deletions.
124 changes: 71 additions & 53 deletions python/GafferSceneUI/VisualiserToolUI.py
Original file line number Diff line number Diff line change
Expand Up @@ -63,13 +63,15 @@

"description",
"""
Specifies the name of the primitive variable to visualise. The data should
be of type int, float, V2f, Color3f or V3f.
Specifies the name of the primitive variable to visualise. Variables of
type int, float, V2f, Color3f or V3f can be visualised.
""",

"toolbarLayout:section", "Bottom",
"toolbarLayout:width", 150,

"plugValueWidget:type", "GafferSceneUI.VisualiserToolUI._DataNameChooser",

],
"opacity" : [

Expand Down Expand Up @@ -124,66 +126,82 @@
},
)

def __setDataName( plug, name, checked ) :
class _DataNameChooser( GafferUI.PlugValueWidget ) :

plug.setValue( name )
def __init__( self, plug, **kw ) :

def __primitiveVariableContextMenu( menuDefinition, plugValueWidget ) :
self.__menuButton = GafferUI.MenuButton(
text = plug.getValue(),
menu = GafferUI.Menu( Gaffer.WeakMethod( self.__menuDefinition ) )
)

plug = plugValueWidget.getPlug()
node = plug.node()
if not isinstance( node, GafferSceneUI.VisualiserTool ) :
return
if plug != node["dataName"] :
return
GafferUI.PlugValueWidget.__init__( self, self.__menuButton, plug, **kw )

scenePlug = node.view()["in"].getInput()
scriptNode = node.view().scriptNode()
with node.view().context() :
selection = GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( scriptNode )
def __menuDefinition( self ) :

primVars = set()
menuDefinition = IECore.MenuDefinition()

for path in selection.paths() :
if not scenePlug.exists( path ) :
continue
node = self.getPlug().node()
if not isinstance( node, GafferSceneUI.VisualiserTool ) :
return
if self.getPlug() != node["dataName"] :
return

primitive = scenePlug.object( path )
if not isinstance( primitive, IECoreScene.MeshPrimitive ) :
continue
scenePlug = node.view()["in"].getInput()
scriptNode = node.view().scriptNode()
with node.view().context() :
selection = GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( scriptNode )

for v in primitive.keys() :
if primitive[v].interpolation not in [
IECoreScene.PrimitiveVariable.Interpolation.FaceVarying,
IECoreScene.PrimitiveVariable.Interpolation.Uniform,
IECoreScene.PrimitiveVariable.Interpolation.Vertex,
] :
continue
primVars = set()

if not isinstance(
primitive[v].data,
(
IECore.IntVectorData,
IECore.FloatVectorData,
IECore.V2fVectorData,
IECore.Color3fVectorData,
IECore.V3fVectorData,
)
) :
for path in selection.paths() :
if not scenePlug.exists( path ) :
continue

primVars.add( v )

if len( primVars ) > 0 :
menuDefinition.prepend( "/PrimitiveVariablesDivider", { "divider" : True } )

for v in reversed( sorted( primVars ) ) :
menuDefinition.prepend(
f"/Primitive Variables/{v}",
{
"command" : functools.partial( __setDataName, plug, v ),
"checkBox" : plug.getValue() == v,
}
)
primitive = scenePlug.object( path )
if not isinstance( primitive, IECoreScene.MeshPrimitive ) :
continue

GafferUI.PlugValueWidget.popupMenuSignal().connect( __primitiveVariableContextMenu )
for v in primitive.keys() :
if primitive[v].interpolation not in [
IECoreScene.PrimitiveVariable.Interpolation.FaceVarying,
IECoreScene.PrimitiveVariable.Interpolation.Uniform,
IECoreScene.PrimitiveVariable.Interpolation.Vertex,
] :
continue

if not isinstance(
primitive[v].data,
(
IECore.IntVectorData,
IECore.FloatVectorData,
IECore.V2fVectorData,
IECore.Color3fVectorData,
IECore.V3fVectorData,
)
) :
continue

primVars.add( v )

if len( primVars ) == 0 :
menuDefinition.append( "/None Available", { "active" : False } )

else :
for v in reversed( sorted( primVars ) ) :
menuDefinition.prepend(
"/" + v,
{
"command" : functools.partial( Gaffer.WeakMethod( self.__setDataName ), v ),
"checkBox" : self.getPlug().getValue() == v,
}
)

menuDefinition.prepend( "/PrimVarDivider", { "divider" : True, "label" : "Primitive Variables" } )

return menuDefinition

def __setDataName( self, value, *unused ) :

self.getPlug().setValue( value )
self.__menuButton.setText( value )

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