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SelectionTool : Register Shader Source selector
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ericmehl committed Mar 21, 2024
1 parent dc7c007 commit 7abb4b0
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4 changes: 3 additions & 1 deletion Changes.md
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Features
--------

- SelectionTool : Added select mode plug. When set to anything except `Standard` using the SelectionTool causes the actual scene location selected to potentially be modified from the originally selected location. Selection modifiers work identically for deselection. Currently, USD Kind modifiers are implemented. When selecting, the first ancestor location with a `usd:kind` attribute matching the chosen list of USD Kind will ultimately be selected. USD's Kind Registry includes `Assembly`, `Component`, `Group`, `Model` and `SubComponent` by default and can be extended via USD startup scripts.
- SelectionTool : Added select mode plug. When set to anything except `Standard` using the SelectionTool causes the actual scene location selected to potentially be modified from the originally selected location. Selection modifiers work identically for deselection. Currently, two selectors are implemented :
- USD Kind : When selecting, the first ancestor location with a `usd:kind` attribute matching the chosen list of USD Kind will ultimately be selected. USD's Kind Registry includes `Assembly`, `Component`, `Group`, `Model` and `SubComponent` by default and can be extended via USD startup scripts.
- Shader Source : When selecting, the first ancestor location with a direct, not inherited, shader attribute will ultimately be selected.

Improvements
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55 changes: 55 additions & 0 deletions startup/gui/selectionTool.py
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##########################################################################
#
# Copyright (c) 2023, Cinesite VFX Ltd. All rights reserved.
#
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# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above
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# disclaimer.
#
# * Redistributions in binary form must reproduce the above
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# disclaimer in the documentation and/or other materials provided with
# the distribution.
#
# * Neither the name of John Haddon nor the names of
# any other contributors to this software may be used to endorse or
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# written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
# IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
##########################################################################

import IECoreScene

import GafferSceneUI


def __shaderSource( scene, pathString ) :
path = pathString.split( "/" )[1:]

while len( path ) > 0 :
attributes = scene.attributes( path )
for k, v in attributes.items() :
if isinstance( v, IECoreScene.ShaderNetwork ) :
return path

path.pop()

return []

GafferSceneUI.SelectionTool.registerSelectMode( "/Shader Source", __shaderSource )

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