Releases: Gameslinx/BeyondHomePlanetMod
Version 1.5.2
Version 1.5.1
Beyond Home 1.5.1
Beyond Home 1.5.0 notes:
One of the largest updates for Beyond Home involves adding support for Parallax, a shader coded from the ground up for planet surfaces. Here are the patch notes:
You MUST install Parallax for Beyond Home 1.5.0 to work
Parallax: https://github.com/Gameslinx/Tessellation/releases
- Update to 1.10
- Moved from the Squad terrain shader to Parallax
- Almost all bodies have Parallax configs
- You no longer fall through the terrain on Fury in certain conditions
- Fixed installation checker
- Fixed a typo in Rhode.cfg where the Great Basin biome had an invalid colour
Beyond Home 1.5.1 notes:
- Literally just removed some verbose logging, had to upload 1.6GB for this :(
Version 1.5.0
Beyond Home 1.5.0
One of the largest updates for Beyond Home involves adding support for Parallax, a shader coded from the ground up for planet surfaces. Here are the patch notes:
You MUST install Parallax for Beyond Home 1.5.0 to work
Parallax: https://github.com/Gameslinx/Tessellation/releases
- Update to 1.10
- Moved from the Squad terrain shader to Parallax
- Almost all bodies have Parallax configs
- You no longer fall through the terrain on Fury in certain conditions
- Fixed installation checker
- Fixed a typo in Rhode.cfg where the Great Basin biome had an invalid colour
Version 1.4.2
- Fixed the sunflare for Destiny being too small when not using Scatterer
Enjoy!
Version 1.4.0
Beyond Home Update 1.4.0
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The download link is just after this changelog. Please refer to the installation instructions here:
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Donations are never asked for, but if you are looking for a way to support me then the option is there! They are always appreciated.
-
Changes:
-
Rhode:
- Added 4 new types of tree
- Massively improved tree distribution
- Added science definitions for all tree experiments
- Added a rare spawning glowing luminescent tree
-
Kohm:
- Added 3 new types of tree
- Massively improved tre distribution
- Added science definitions for all tree experiments
- Added a rare spawning megastructure
-
Lua:
- Lua Overhaul
- Added huge canyons
- Added proper impacts to craters
- Increased green colouration
- Cleaned up the orbital textures
- New cloudmap
- Added new surface features
-
Rock:
- Synchronized orb model with Lua's and Kohm's
- Improved pillar models
-
Kerbol:
- Lowered Kerbol's size but kept its mass the same to reflect a proper white dwarf
-
Performance
- The new trees have less vertices than the stock trees - better performance on Kohm and Rhode
- Simplified trees into one model and one texture to reduce RAM/VRAM impact
- Shrunk biome maps that needed shrinking to reduce RAM/VRAM impact
-
Global:
- Corrected ambient lighting and atmosphere colour for all atmospheric bodies
- Added Delta-V map (Forums and Discord)
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-
Fixes:
- All:
- Fixed rare bug where terrain textures won't appear on some planets
- Fixed atmosphere colouration without scatterer installed
- Fixed installation checker timing out too soon
- Fixed Destiny's sunflare not quite matching its surface texture
- All:
And many more things I probably forgot!
Also, wash your hands!!
Version 1.3.1
Fixed broken file path. Changelog for 1.8.0 is as follows!
Beyond Home 1.3 Changelog (Full)
See the bottom of the changelog for general tweaks, fixes, optimization etc. Enjoy :)
-
Donations are never asked for, but if you are looking for a way to support me, then feel free to buy me a coffee :)
-
Planets:
-
Rhode
- Much more detailed normal map
- Ocean-shelf colour map fading
- Fixed space centre colouring
- Matched space centre texture to new terrain textures
- Reduced render distance of scatters (for performance!!)
- Remade the surface texture
- Fixed blending with ocean and shores
- Adjusted scatterer atmosphere fades
- Adjusted scatterer ocean colouring
- Completely overhauled clouds
- New aurora texture
- Adjusted aurora colour
- Added variance to volumetric clouds
- Adjusted ocean density very slightly
- Added biome "regions" for POIs
- Fixed atmosphere rim colour (non scatterer)
-
Anger
- Full suite of terrain scatters
- Added monuments
- Full retexture
- Fixed pixellation
- Fixed normalmap induced pixellation
- Increased normal map strength
- Improved terrain variance in general
- Better proportioned terrain
- Reworked colour map
- Reduced DDS artifacting on colour map
- Fixed biome names
- Redone biome map with appropriate weighting
- Inclined orbit by 3 degrees
- Adjusted SMA to match Fury's new rings
-
Scindo
- Added terrain scatters
- Added canyons
- Added craters
- Added volcano
- Full retexture
- Improved detail on the normal map
- After community feedback, kept the style of the original colour map
- Different steep texture
- Remade biome map
- Fixed clipping into ground with landing gear
- Fixed texture seams
- Fixed steep texture tiling
-
Drohze
- Added terrain scatters
- Increased frequency of canyons
- Hugely increased frequency of craters
- Full retexture
- More colourful colour map (less dres-like)
- Higher resolution normal map
- Reworked biome map
- Fixed steep texture tiling
- Fixed wheel friction on surface
-
Dynasty
- Removed dead trees, they sucked
- Slight improvement to terrain
- Slight colour map changes
- Increased frequency of ice
- Adjusted biome map to these changes
- Fixed blend between land and ice caps
- Fixed missing steep texture
-
Rock
- Complete overhaul
- Improved crystal terrain scatters
- Improved frequency of terrain scatters
- Added additional terrain scatter
- Reduced frequency of smaller terrain scatters
- Improved PQSMod terrain for more rounded peaks
- Full re-make due to community feedback
- Red-brown texture as now a metallic world
- Added craters with ejecta to the maps
- Reworked biome map
- Higher resolution normal map
- Fixed steep texture tiling
- Fixed region banding for crystal terrain scatters
-
Gateway
- Brand new undersea and on-sea scatters
- Full remaster of Gateway's maps
- Lowered normal map strength
- Brand new ring texture
- Moved rings to slightly different height
- Inclined rings slightly
- Added 3 different cloud layers
- Clouds spin at different speeds
- Proper gas giant banding
- Added new aurora
- Adjusted aurora colour
- Adjustments to atmosphere colour
- Adjustments to scatterer fade altitudes
-
Kohm
- Added crashed ships
- Added crashed ship interiors
- Adjusted blend between sea and shores
- Improved layer volume
- Fixed off-ground terrain scatters
-
Ansia
- Crystalline terrain scatters
-
Eidos
- Ghostly, transparent terrain scatters
- Removed the garbage old terrain scatters
-
Fury
- New ring texture
- Adjusted ring thiccness
- Adjusted ring width
- Added arched terrain scatters
- Proper lava texture
- Improved normal map
- Aurora
- Lava-bergs now sit on lava properly
- Fixed blend between sea and land
-
Lua
- Inceased terraformer spawn chance
- Recreated back Lua Base
- Reduced costs of Lua Base
- Increased broken terraformer spawn chance
- Reworked terraformer design
- Terraformers emit light
- New terraformer crystal texture
- Lowered atmosphere alpha
- Lowered atmosphere exposure
- Thinned atmosphere sky
- Fixed atmosphere rim when looking up
- Adjusted fade distances
- Re-enabled spherical mesh to fix clouds
- Fixed inverted normals on the terraformersupport.obj
-
Hydrus
- Added low altitude fog
- Adjusted spawn rates for floating islands
- Fixed ocean colour
- Increased ocean density
- New detail texture
- Increased detail texture tiling
- Enabled spherical mesh to fix clouds
- Adjusted exposure and brightness but cannot remember what I did lol
-
Ash
- Added mining outpost bases
- Added procedural mining bases
- Removed orange around lava, it was ugly
- Darkened terrain at low levels
- Improved lava texture
-
Vasto
- Added light emitter terrain scatters
- Added SNOW! (EVE)
-
Jade
- Re-rendered normal map
- Cleaner colour map
- Fixed normal map strength
- Fixed normal map pixellation
-
Verna
- Added CITIES!
- Proper terrain scatters
- Low level fog
- Improved cloud textures
- Added detail texture
- Reduced detail texture tiling
- Wheels clipping into terrain
-
Armstrong
- Low level fog
- Added bone structures (Are they? People seem to like thinking they are)
- Reworked biome map
- Added flat areas, like Minmus
- Slight heightmap adjustment for flat areas
-
Lond
- Full rework
- New biome map
- New colour map
- Fixed horrible PQS
- Fixed seams
-
Eterna
- Added... snowmen?
-
Tribute
- Mild remaster
- More eroded surface
- Adjusted biome map accordingly
- Better lava texture
- Fixed EVE atmosphere glow
-
Tau
- Added new aurora texture
-
Janus
- Full rework
- New textures for Janus to match it with Gateway's overhaul
-
-
General:
- Added atmospheres for non-scatterer installs to match the scatterer versions of the planets
- Added proper AFGs for the planets when scatterer is not installed
- Deprecated EVE glows in favour of the atmosphere rims
- Added "installchecker" which will detect issues with your installs
-
Terrain:
- Added 50 terrain textures for use on scatters or planets
- Support for 1.8.x terrain shader
- Updated all planets for the 1.8.x terrain shader
- Remade textures accordingly for the 1.8.x shader (won't work on previous shaders? Dunno)
- Adjusted tiling for every planet
- Adjusted albedo for every planet
- Adjusted contrast for every planet
The terrain portion of the changelog is tiny but it has the biggest changes on the planets. So, yeah
Well done for reading this far by the way, it's probably incredibly boring.
I spent the longest time on the terrain textures, bloody difficult they are! -
Visuals:
- Re-enabled spherical mesh for some scatterer bodies since it would cause the clouds to light up in the dark
- Created a 16k cloud texture and two 8k textures for main clouds
- Created 3 gas giant textures for Gateway and Janus
- Created aurora textures for Gateway, Rhode, Tau, etc
-
Optimization:
- Removed unused scatters
- Removed unused textures
- Removed unused MTL files
- Reduced some biome map resolutions
- Enabled GPU Instancing for scatters, but unsure if it works or not. Better performance for low end CPUs
- Reduced layer volume for EVE clouds and increased the size instead
- Reduced some planets' scatter render distances
-
Other:
- Added installation checker. Source code on Github because SkWoD SAyS So
- Added new Skybox
Thank you for downloading Beyond Home, and for getting this far down the changelog.
If you have any issues, contact me on the KSP forums as "Gameslinx", or Discord as "Gameslinx#0544".
Enjoy Beyond Home!
Version 1.3.0
Beyond Home 1.3 Changelog (Full)
See the bottom of the changelog for general tweaks, fixes, optimization etc. Enjoy :)
-
Donations are never asked for, but if you are looking for a way to support me, then feel free to buy me a coffee :)
-
Planets:
-
Rhode
- Much more detailed normal map
- Ocean-shelf colour map fading
- Fixed space centre colouring
- Matched space centre texture to new terrain textures
- Reduced render distance of scatters (for performance!!)
- Remade the surface texture
- Fixed blending with ocean and shores
- Adjusted scatterer atmosphere fades
- Adjusted scatterer ocean colouring
- Completely overhauled clouds
- New aurora texture
- Adjusted aurora colour
- Added variance to volumetric clouds
- Adjusted ocean density very slightly
- Added biome "regions" for POIs
- Fixed atmosphere rim colour (non scatterer)
-
Anger
- Full suite of terrain scatters
- Added monuments
- Full retexture
- Fixed pixellation
- Fixed normalmap induced pixellation
- Increased normal map strength
- Improved terrain variance in general
- Better proportioned terrain
- Reworked colour map
- Reduced DDS artifacting on colour map
- Fixed biome names
- Redone biome map with appropriate weighting
- Inclined orbit by 3 degrees
- Adjusted SMA to match Fury's new rings
-
Scindo
- Added terrain scatters
- Added canyons
- Added craters
- Added volcano
- Full retexture
- Improved detail on the normal map
- After community feedback, kept the style of the original colour map
- Different steep texture
- Remade biome map
- Fixed clipping into ground with landing gear
- Fixed texture seams
- Fixed steep texture tiling
-
Drohze
- Added terrain scatters
- Increased frequency of canyons
- Hugely increased frequency of craters
- Full retexture
- More colourful colour map (less dres-like)
- Higher resolution normal map
- Reworked biome map
- Fixed steep texture tiling
- Fixed wheel friction on surface
-
Dynasty
- Removed dead trees, they sucked
- Slight improvement to terrain
- Slight colour map changes
- Increased frequency of ice
- Adjusted biome map to these changes
- Fixed blend between land and ice caps
- Fixed missing steep texture
-
Rock
- Complete overhaul
- Improved crystal terrain scatters
- Improved frequency of terrain scatters
- Added additional terrain scatter
- Reduced frequency of smaller terrain scatters
- Improved PQSMod terrain for more rounded peaks
- Full re-make due to community feedback
- Red-brown texture as now a metallic world
- Added craters with ejecta to the maps
- Reworked biome map
- Higher resolution normal map
- Fixed steep texture tiling
- Fixed region banding for crystal terrain scatters
-
Gateway
- Brand new undersea and on-sea scatters
- Full remaster of Gateway's maps
- Lowered normal map strength
- Brand new ring texture
- Moved rings to slightly different height
- Inclined rings slightly
- Added 3 different cloud layers
- Clouds spin at different speeds
- Proper gas giant banding
- Added new aurora
- Adjusted aurora colour
- Adjustments to atmosphere colour
- Adjustments to scatterer fade altitudes
-
Kohm
- Added crashed ships
- Added crashed ship interiors
- Adjusted blend between sea and shores
- Improved layer volume
- Fixed off-ground terrain scatters
-
Ansia
- Crystalline terrain scatters
-
Eidos
- Ghostly, transparent terrain scatters
- Removed the garbage old terrain scatters
-
Fury
- New ring texture
- Adjusted ring thiccness
- Adjusted ring width
- Added arched terrain scatters
- Proper lava texture
- Improved normal map
- Aurora
- Lava-bergs now sit on lava properly
- Fixed blend between sea and land
-
Lua
- Inceased terraformer spawn chance
- Recreated back Lua Base
- Reduced costs of Lua Base
- Increased broken terraformer spawn chance
- Reworked terraformer design
- Terraformers emit light
- New terraformer crystal texture
- Lowered atmosphere alpha
- Lowered atmosphere exposure
- Thinned atmosphere sky
- Fixed atmosphere rim when looking up
- Adjusted fade distances
- Re-enabled spherical mesh to fix clouds
- Fixed inverted normals on the terraformersupport.obj
-
Hydrus
- Added low altitude fog
- Adjusted spawn rates for floating islands
- Fixed ocean colour
- Increased ocean density
- New detail texture
- Increased detail texture tiling
- Enabled spherical mesh to fix clouds
- Adjusted exposure and brightness but cannot remember what I did lol
-
Ash
- Added mining outpost bases
- Added procedural mining bases
- Removed orange around lava, it was ugly
- Darkened terrain at low levels
- Improved lava texture
-
Vasto
- Added light emitter terrain scatters
- Added SNOW! (EVE)
-
Jade
- Re-rendered normal map
- Cleaner colour map
- Fixed normal map strength
- Fixed normal map pixellation
-
Verna
- Added CITIES!
- Proper terrain scatters
- Low level fog
- Improved cloud textures
- Added detail texture
- Reduced detail texture tiling
- Wheels clipping into terrain
-
Armstrong
- Low level fog
- Added bone structures (Are they? People seem to like thinking they are)
- Reworked biome map
- Added flat areas, like Minmus
- Slight heightmap adjustment for flat areas
-
Lond
- Full rework
- New biome map
- New colour map
- Fixed horrible PQS
- Fixed seams
-
Eterna
- Added... snowmen?
-
Tribute
- Mild remaster
- More eroded surface
- Adjusted biome map accordingly
- Better lava texture
- Fixed EVE atmosphere glow
-
Tau
- Added new aurora texture
-
Janus
- Full rework
- New textures for Janus to match it with Gateway's overhaul
-
-
General:
- Added atmospheres for non-scatterer installs to match the scatterer versions of the planets
- Added proper AFGs for the planets when scatterer is not installed
- Deprecated EVE glows in favour of the atmosphere rims
- Added "installchecker" which will detect issues with your installs
-
Terrain:
- Added 50 terrain textures for use on scatters or planets
- Support for 1.8.x terrain shader
- Updated all planets for the 1.8.x terrain shader
- Remade textures accordingly for the 1.8.x shader (won't work on previous shaders? Dunno)
- Adjusted tiling for every planet
- Adjusted albedo for every planet
- Adjusted contrast for every planet
The terrain portion of the changelog is tiny but it has the biggest changes on the planets. So, yeah
Well done for reading this far by the way, it's probably incredibly boring.
I spent the longest time on the terrain textures, bloody difficult they are! -
Visuals:
- Re-enabled spherical mesh for some scatterer bodies since it would cause the clouds to light up in the dark
- Created a 16k cloud texture and two 8k textures for main clouds
- Created 3 gas giant textures for Gateway and Janus
- Created aurora textures for Gateway, Rhode, Tau, etc
-
Optimization:
- Removed unused scatters
- Removed unused textures
- Removed unused MTL files
- Reduced some biome map resolutions
- Enabled GPU Instancing for scatters, but unsure if it works or not. Better performance for low end CPUs
- Reduced layer volume for EVE clouds and increased the size instead
- Reduced some planets' scatter render distances
-
Other:
- Added installation checker. Source code on Github because SkWoD SAyS So
- Added new Skybox
Thank you for downloading Beyond Home, and for getting this far down the changelog.
If you have any issues, contact me on the KSP forums as "Gameslinx", or Discord as "Gameslinx#0544".
Enjoy Beyond Home!
Version 1.2.0
Beyond Home Version 1.2.0 Full Changelog:
- 50% Improvement on the GPU performance, especially on Rhode!
- Full Anger revamp - Make sure to finish all missions on Anger before updating.
- You can now get close to a rock / terrain scatter as a Kerbal and perform an organic or mineral sample
- Now using GPU Instancing on terrain scatters to reduce memory usage and improve performance - FORCE DX11 ONLY
- Improved visuals on Tau
- Added lens flare effects to Destiny and Fate
- Gravity reduction on Gateway, its orbital velocity is around half (it was WAY too high)
- Retextured ALL stars, improved coronae and surfaces
- Updated to Kopernicus 1.7.1-4
- Downgraded scatterer's recommended version because the latest has a TON of critical bugs
- Added new kerbal-made structures to many planets
- Added secret kerbal-made structure to one of the planets
- Improved UV mapping on the floating islands, specifically
- Added ice shards, icebergs, pillars, more floating islands, larger rocks, alien trees, and much more to vary the terrain
- Completely redesigned Gateway's ocean, take a submarine and go wild!
- Moved Jade's orbit in, since it was too far out and caused bugs
- Moved Anger's orbit out, since it was too far in and caused bugs
- Increased Anger's surface gravity to 0.3Gs
- Terrain scatters added to the following planets:
-- Anger
-- Fury
-- Hydrus
-- Hydron
-- Lua
-- Ash
-- Rock
-- Gateway
-- Kohm
-- Vasto
-- Voss
-- Tau
AND MANY MORE THINGS I MOST DEFINITELY FORGOT TO MENTION!
Version 1.1.0
Beyond Home Release 1.1.0
-
Updated scatterer configs for the latest scatterer
-
Enabled depth based variable mesh setting for scatterer on large deformity planets
-
Fixed all transitions between planet-scaled-space in regards to scatterer
-
Enabled extinction based lighting in the new scatterer config
Version 1.0.2
Release 1.0.2:
- Fixed rocks in lua runway
- Added cool scatters to Rock, go check em out!
- More scatters coming soon :)