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Release and issue tracker for SEUS PTGI GeForceLegend's Modified Edition, a deeply modified version SEUS PTGI

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SEUS PTGI GeForceLegend's Modified Edition

A deeply modified version of SEUS PTGI

Compatible with Optifine above Minecraft 1.8.9 released after 04.12.2019

Compatible with Iris above Iris 1.7.0

Language Files

If you want to add language file for your own language, create a pull request!

Please make sure the name of your language file is lower-case like en_us.lang but not en_US.lang, or low versions of Minecraft and Optifine won't read them.

Install

Due to PTGI's EULA, its illegal to distribute PTGI's code directly, so you need to follow these steps to extract SEUS PTGI GFME

  1. Download the jar file from release page, and download a vanilla unedited GFME based PTGI version (currently HRR 2.1) file from Cody's Patreon page if you don't have one.

  2. Put the jar file and PTGI HRR 2.1 file into the same path, and double click the jar file. If everything is fine, there will be a new folder (older version of GFME) or a zip file (newer GFME version) that can be used directly as a shaderpack by moving this file or folder into .minecraft/shaderpacks.

If there is nothing happened while double clicking jar, you can run this jar in CMD or Powershell by java -jar "<your GFME jar path>" for more information.

Features

Per-pixel rendering in path tracing, include cutout, transpanret and even PBR support

Per_pixel_rendering.png

More colored vanilla lighting sources and block shapes

More_vanilla_support.png

Auto texture resolution, better support for incomplete texture packs

Auto_resolution.png

Metal sunlight caustics

Metal_caustics.png

Many more small fixes and improvements for vanilla PTGI...

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Release and issue tracker for SEUS PTGI GeForceLegend's Modified Edition, a deeply modified version SEUS PTGI

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