ALTO renderer: use proper BlockTypes #1
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name: windows | |
on: [push] | |
jobs: | |
build: | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
os: [windows-latest] | |
#os: [windows-latest, ubuntu-latest, macOS-latest] | |
steps: | |
- uses: actions/checkout@v1 | |
- name: Download SW | |
shell: cmake -P {0} | |
run: | | |
if (WIN32) | |
file(DOWNLOAD "https://software-network.org/client/sw-master-windows-client.zip" ./sw.zip) | |
elseif (APPLE) | |
file(DOWNLOAD "https://software-network.org/client/sw-master-macos-client.tar.gz" ./sw.zip) | |
else() | |
file(DOWNLOAD "https://software-network.org/client/sw-master-linux-client.tar.gz" ./sw.zip) | |
endif() | |
- name: Unpack SW | |
run: cmake -E tar xvf sw.zip | |
- name: chmod | |
run: chmod 755 sw | |
shell: sh | |
- name: build | |
run: ./sw -static -shared -platform x86,x64 -config d,r build |