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ALTO renderer: use proper BlockTypes #1

ALTO renderer: use proper BlockTypes

ALTO renderer: use proper BlockTypes #1

Workflow file for this run

name: windows
on: [push]
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [windows-latest]
#os: [windows-latest, ubuntu-latest, macOS-latest]
steps:
- uses: actions/checkout@v1
- name: Download SW
shell: cmake -P {0}
run: |
if (WIN32)
file(DOWNLOAD "https://software-network.org/client/sw-master-windows-client.zip" ./sw.zip)
elseif (APPLE)
file(DOWNLOAD "https://software-network.org/client/sw-master-macos-client.tar.gz" ./sw.zip)
else()
file(DOWNLOAD "https://software-network.org/client/sw-master-linux-client.tar.gz" ./sw.zip)
endif()
- name: Unpack SW
run: cmake -E tar xvf sw.zip
- name: chmod
run: chmod 755 sw
shell: sh
- name: build
run: ./sw -static -shared -platform x86,x64 -config d,r build