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Portal 2 icon Portal 2 VR

Use this mod at your own risk of getting VAC banned. Use the -insecure launch option to help protect yourself.

Apparently Portal 2 doesn't have VAC, but just to be safe you should still run the game with the insecure flag.

This game contains flashing lights and fast motion sequences.

Portal 2 VR Mod First 20 Minutes (Youtube Video)

IMAGE ALT TEXT HERE

Things that work

  • Singleplayer
  • 6DoF VR view
  • Motion controls for portal gun and grabbable objects
  • Workshop content

Things that need fixing

  • Use the game's own haptic feedback
  • In-game UI and pause menu are broken
  • 6DoF and Roomscale needs to be reimplemented
  • CPU is underutilized

How to use

  1. Download Portal2VR.zip and extract the files to your Portal 2 directory (steamapps\common\Portal 2)

  2. Connect your headset, then launch Portal 2 with these launch options:

    -insecure -window -novid +mat_motion_blur_percent_of_screen_max 0 +mat_queue_mode 0 +mat_vsync 0 +mat_antialias 0 +mat_grain_scale_override 0 -width 1280 -height 720

  3. At the menu, feel free to change these video settings.

  4. Load into a chapter.

  5. To recenter the camera height, press down on the left stick. To see the HUD, aim the controller up or down.

Troubleshooting

If you have no audio:

  • Go to steamapps\common\Portal 2\portal2_dlc3 and execute UpdateSoundCache.cmd

If the game isn't loading in VR:

  • Try opening SteamVR before the game
  • Disable SteamVR theater in Steam settings

If the game is stuttering, try:

  • Steam Settings -> Shader Pre-Caching -> Allow background processing of Vulkan shaders

If the game is crashing, try:

  • Lowering video settings
  • Disabling all add-ons then verifying integrity of game files
  • Re-installing the game

Build instructions

  1. git clone --recurse-submodules https://github.com/Gistix/portal2vr.git
  2. Open l4d2vr.sln
  3. Set to x86 Debug or Release
  4. Build -> Build Solution

Note: After building, it will attempt to copy the new d3d9.dll to your Portal 2/bin directory.

Based on

Utilizes code from

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