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  • Equinor
  • Bergen, Norway

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GodVenn/README.md

Hello hello! 👋

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  • 🔭 I’m currently working on a Robot planning & control system for autonomous land-based robots in Equinor (ISAR & Flotilla)
  • 🌱 I’m currently learning Unity & Fullstack development using .NET, React, Typescript, Azure and Docker.
  • 👯 I’m looking to collaborate on Indie Games & Game Jams
  • 💬 Ask me about C#, ASP.NET, Genetic Algorithms, Unity, Game Design or OpenGL
  • 📫 How to reach me: TLNesheim@outlook.com
  • ⚡ Fun fact: Good friend

Projects

"Game Engines" created from scratch using C++, openGL and GLSL:

Interactive Solar System

https://github.com/adrianrodriguesm/Interactive-Solar-System (Computer Graphics for Games course @ IST 2019, used to create an interactive solar system)

Cel-shaded procedural ice-world

https://github.com/GodVenn/AVT-ColdShadowWorld (3D Animation & Visualization course @ IST 2020, used to create a beautiful, cel-shaded and procedurally generated snow-world)

Games and Game Prototypes I have worked on:

Arrowgeddon (Made in Game Maker Studio in 48 hours)

https://godvenn.itch.io/arrowgeddon (GMTK Game Jam 2020)

Farge (Made in Unity in 48 hours)

https://globalgamejam.org/2020/games/color-motivation-6 (Global Game Jam 2020)

Splitwave (Made in Unity)

https://ther00t27.itch.io/splitwave (Game Development Methodology Course at IST 2019-2020)

Simulation of a pandemic in a neighborhood (Made in Unity):

https://github.com/joaopat98/AASMA_2020 (Autonomous Agents & Multi-Agent Systems course @ IST 2021)

Master's thesis

Explored the use of Genetic Algorithms to dynamically generate adapted challenges for players in the commercial game 'World War Online' in collaboration with Chilltime.

Stats

GodVenn's github stats

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  1. AVT-ColdShadowWorld AVT-ColdShadowWorld Public

    A 3D game engine built "from scratch" in openGL, featured through an interactive exploration of a procedurally generated snowy terrain with various visual effects mainly created through GLSL shaders.

    C++ 1

  2. equinor/flotilla equinor/flotilla Public

    Flotilla is the main point of access for operators to interact with multiple robots in a facility.

    C# 16 38

  3. adrianrodriguesm/Interactive-Solar-System adrianrodriguesm/Interactive-Solar-System Public

    Engine for Computer Graphics for Games course at IST 2019/20

    C 1

  4. equinor/isar equinor/isar Public

    Integration and Supervisory control of Autonomous Robots

    Python 19 34

  5. joaopat98/AASMA_2020 joaopat98/AASMA_2020 Public

    Autonomous Agents and MultiAgent Systems project @IST 2020

    C#

  6. leiapollos/global-game-jam-2020 leiapollos/global-game-jam-2020 Public

    C#