Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

docs: Update reference of tti #6865

Merged
merged 2 commits into from
Jan 2, 2019
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 4 additions & 4 deletions docs/scoring.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,11 +13,11 @@ Note 2: receiving a **score of ?** in any Lighthouse category indicates an error
### What performance metrics does Lighthouse measure?
Lighthouse measures the following performance metrics:

- [First Contentful Paint](https://developers.google.com/web/fundamentals/performance/user-centric-performance-metrics#first_paint_and_first_contentful_paint): first contentful paint is the first time the browser paints any content (text, image, canvas, etc) on the screen.
- [First Contentful Paint](https://developers.google.com/web/fundamentals/performance/user-centric-performance-metrics#first_paint_and_first_contentful_paint): first contentful paint is the first time the browser paints any content (text, image, canvas, etc) on the screen.
- [First Meaningful Paint](https://developers.google.com/web/tools/lighthouse/audits/first-meaningful-paint): first meaningful paint is defined as when the browser first puts any “meaningful” element/set of “meaningful” elements on the screen. What is meaningful is determined from a series of heuristics.
- [First CPU Idle](https://developers.google.com/web/tools/lighthouse/audits/first-interactive): first CPU idle is defined as the first point at which the page could respond quickly to input. It doesn't consider any point in time before first meaningful paint. The way this is implemented is primarily based on heuristics.
*Note: this metric is currently in beta, which means that the underlying definition of this metric is in progress.*
- [Time to Interactive](https://developers.google.com/web/tools/lighthouse/audits/consistently-interactive): defined as the first point at which everything is loaded such that the page will quickly respond to any user input throughout the page.
- [Time to Interactive](https://developers.google.com/web/tools/lighthouse/audits/time-to-interactive): defined as the first point at which everything is loaded such that the page will quickly respond to any user input throughout the page.
*Note: this metric is currently in beta, which means that the underlying definition of this metric is in progress.*
- [Speed Index](https://developers.google.com/web/tools/lighthouse/audits/speed-index): Speed Index measures how quickly all above-the-fold content is painted on screen. The earlier the pixels are painted, the better you score on metric. Users want an experience where most of the content is shown on the screen during the first few moments of initiating the page load. Loading more content earlier makes your end user feel like the website is loading quickly, which contributes to a positive user experience. Therefore, the lower your Speed Index, the better.
- [Estimated Input Latency](https://developers.google.com/web/tools/lighthouse/audits/estimated-input-latency): this audit measures how fast your app is in responding to user input. Our benchmark is that the estimated input latency should be under 50 ms (see documentation [here](https://developers.google.com/web/tools/lighthouse/audits/estimated-input-latency) as to why).
Expand All @@ -33,8 +33,8 @@ The metric results are not weighted equally. Currently the weights are:

* 3X - first contentful paint
* 1X - first meaningful paint
* 3X - first cpu idle
* 5X - consistently interactive
* 2X - first cpu idle
* 5X - time to interactive
* 4X - speed index
* 0X - estimated input latency

Expand Down