Releases: GreenComfyTea/RE4-Health-Bars
Releases · GreenComfyTea/RE4-Health-Bars
v2.0
Release v1.6
Changelog:
- Fixed
Armadura
enemy not working; - Changed default health bar
background color
to better match the game style; - Remember customization menu open state when pressing
Insert
; - Clean up in
Debug
section; - Added reporting to
Debug
section of all joints of the enemy who's head joint hasn't been found.
v1.6
Release v1.6
Changelog:
- Added
Head
tracking; - Added better error tracking.
v1.5
Release v1.5
Changelog:
- Added Localization Support;
- Added Simplified Chinese Localization by @Coconutat;
- Added Options to Customization Menu Font.
v1.4
Release v1.4
Changelog:
- Fixed
Enabled
Button potentially interfering with other mods; - Fixed
Reset
Button not saving changes to the config file.
v1.3
Release v1.3
Changelog:
- Added
Font Customization
; - Fixed
Health Value Label
changes not being saved; - Fixed
d2d.surface_size()
error on launch (again).
v1.2
Release v1.2
Changelog:
- Fixed
Max Distance = 0
not working as beingdisabled
(another words, 0 equals infinity); - Fix
Opacity Falloff
not being disabled ifMax Distance = 0
; - Changed enemy update hooks. Now
Novistadors
,Del Lago
,Ramon Salazar
andHuman Form Krauser
should bedisplayed correctly
all the time. Note: Krauser fight in ch. 14 is very gimmicky, you may see his bars floating in the air, in places where he disappears (because he is actually still there, just made invisible and untouchable). There are also several copies of him, being teleported around as needed for the sequence. - Changed default
Health Value Label
Color toBright Gray
to better match the game style (idk what i was thinking when i made it yellow T_T); - Fixed an error with
d2d.surface_size()
when launching the game, ifDirect2D
is used; - Added an option
Add Enemy Height to World Offset
(on by default) so the bars would be drawnalmost above the head
. This option is not perfect, as some enemies have mismatched model and in-game height value (for example, El Gigante and Mutated Mendez). But it is better than nothing! - Changed default
World Offset
because of the fact thatAdd Enemy Height to World Offset
is on by default; - Added
Reset Config
button; - Made
Time Duration
have a higher priority thanRender Aim Target Enemy
,Render Damaged Enemies
andRender Everyone Else
; - Added
Hide if No Update Function is Being Called
option. Made mainly for error correction, in case the game or the mod does not dispose of enemy entities in an expected way.
v1.1
Release v1.1
Changelog:
- Changed default Bar appearance to better match the game style;
- Added Fill Direction option to Bar: Left to Right (default), Right to Left, Top to Bottom, Bottom to Top;
- Added Health Value Label;
- Changed the way enemies are processed. Now it should work for bosses, but also creatures like cows;
- Added an option Render during Cutscenes (off by default);
- Added an option Render when HUD is Disabled by Game (off by default);
- Added an option Render Aim Target Enemy (on by default, it refers to the enemy that is on your reticle when you are actively aiming);
- Added an option Render Damaged Enemies (on by default, has lower priority than Render Aim Target Enemy);
- Added an option Render Everyone Else (on by default);
- Added an option Render when Normal (on by default, Normal means you are not actively aiming and not using Scope);
- Added an option Render when Aiming (on by default);
- Added an option Render when using Scope (on by default);
- Added an option Hide if Full Health (on by default);
- Added separate options Opacity Falloff (Scope) and Max Distance (Scope) so you can see the bars at greater distance when using Scope;
- Added Time Duration (off by Default) with a bunch of triggers (on Aiming, on Aim Target, on using Scope and on Damage Dealt);
With all those added options you should be able to better customize mod behavior that better suits your liking. You can make it show all health for everyone all the time, or for specific amount of seconds. or make it show only the enemies you are currently aiming at, etc.
PS. hope it won't be too confusing :P
v1.0
Release v1.0