-
Notifications
You must be signed in to change notification settings - Fork 81
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #1605 from Hoikas/file_lock
Use system wide file locks to synchronize log files.
- Loading branch information
Showing
5 changed files
with
251 additions
and
12 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,162 @@ | ||
/*==LICENSE==* | ||
CyanWorlds.com Engine - MMOG client, server and tools | ||
Copyright (C) 2011 Cyan Worlds, Inc. | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
Additional permissions under GNU GPL version 3 section 7 | ||
If you modify this Program, or any covered work, by linking or | ||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, | ||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent | ||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK | ||
(or a modified version of those libraries), | ||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, | ||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG | ||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the | ||
licensors of this Program grant you additional | ||
permission to convey the resulting work. Corresponding Source for a | ||
non-source form of such a combination shall include the source code for | ||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered | ||
work. | ||
You can contact Cyan Worlds, Inc. by email legal@cyan.com | ||
or by snail mail at: | ||
Cyan Worlds, Inc. | ||
14617 N Newport Hwy | ||
Mead, WA 99021 | ||
*==LICENSE==*/ | ||
|
||
#include "hsFILELock.h" | ||
|
||
#include <string_theory/format> | ||
#include <system_error> | ||
|
||
#include "hsWindows.h" | ||
#ifdef _MSC_VER | ||
# include <io.h> | ||
#endif | ||
#ifndef HS_BUILD_FOR_WIN32 | ||
# include <sys/file.h> | ||
#endif | ||
|
||
bool hsFILELock::ILock(bool block) const | ||
{ | ||
if (fRef == nullptr) | ||
return true; | ||
|
||
#ifdef HS_BUILD_FOR_WIN32 | ||
OVERLAPPED o{}; | ||
DWORD flags = LOCKFILE_EXCLUSIVE_LOCK; | ||
if (block) | ||
flags |= LOCKFILE_FAIL_IMMEDIATELY; | ||
|
||
// Lock only the first byte of the file - we have | ||
// to provide the exact same region to UnlockFileEx(), | ||
// and this is a mandatory lock. Totally different than | ||
// POSIX file locks, which are advisory and operate on | ||
// the whole file. | ||
BOOL result = LockFileEx( | ||
#ifdef _MSC_VER | ||
(HANDLE)_get_osfhandle(_fileno(fRef)), | ||
#else | ||
(HANDLE)fileno(fRef), | ||
#endif // _MSC_VER | ||
flags, | ||
0, | ||
1, | ||
0, | ||
&o | ||
); | ||
if (result == 0) { | ||
DWORD error = GetLastError(); | ||
if (!block && error == ERROR_IO_PENDING) | ||
return false; | ||
// BasicLockable requires an exception to indicate that the | ||
// lock was not acquired. | ||
throw std::system_error( | ||
std::error_code(error, std::system_category()), | ||
ST::format( | ||
"LockFileEx() failed: {}", | ||
hsCOMError(hsLastWin32Error, error) | ||
).to_std_string() | ||
); | ||
} | ||
|
||
#else | ||
int op = LOCK_EX; | ||
if (!block) | ||
op |= LOCK_NB; | ||
int result = flock(fileno(fRef), op); | ||
if (result == -1) { | ||
if (!block && errno == EWOULDBLOCK) | ||
return false; | ||
// BasicLockable requires an exception to indicate that the | ||
// lock was not acquired. Even though EINTR is probably not | ||
// an error condition, we should still throw to indicate no | ||
// lock was acquired. | ||
throw std::system_error( | ||
std::error_code(errno, std::system_category()), | ||
ST::format( | ||
"flock() LOCK_EX failed: {}", | ||
strerror(errno) | ||
).to_std_string() | ||
); | ||
} | ||
#endif // HS_BUILD_FOR_WIN32 | ||
|
||
return true; | ||
} | ||
|
||
void hsFILELock::unlock() const | ||
{ | ||
if (fRef == nullptr) | ||
return; | ||
|
||
#ifdef HS_BUILD_FOR_WIN32 | ||
OVERLAPPED o{}; | ||
BOOL result = UnlockFileEx( | ||
#ifdef _MSC_VER | ||
(HANDLE)_get_osfhandle(_fileno(fRef)), | ||
#else | ||
(HANDLE)fileno(fRef), | ||
#endif // _MSC_VER | ||
0, | ||
1, | ||
0, | ||
&o | ||
); | ||
// BasicLockable doesn't allow exceptions to be | ||
// thrown in the unlock method. | ||
hsAssert( | ||
result, | ||
ST::format( | ||
"UnlockFileEx() failed: {}", | ||
hsCOMError(hsLastWin32Error, GetLastError()) | ||
).c_str() | ||
); | ||
|
||
#else | ||
int result = flock(fileno(fRef), LOCK_UN); | ||
hsAssert( | ||
result == 0, | ||
ST::format( | ||
"flock() LOCK_UN failed: {}", | ||
strerror(errno) | ||
).c_str() | ||
); | ||
#endif // HS_BUILD_FOR_WIN32 | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,83 @@ | ||
/*==LICENSE==* | ||
CyanWorlds.com Engine - MMOG client, server and tools | ||
Copyright (C) 2011 Cyan Worlds, Inc. | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
Additional permissions under GNU GPL version 3 section 7 | ||
If you modify this Program, or any covered work, by linking or | ||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, | ||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent | ||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK | ||
(or a modified version of those libraries), | ||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, | ||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG | ||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the | ||
licensors of this Program grant you additional | ||
permission to convey the resulting work. Corresponding Source for a | ||
non-source form of such a combination shall include the source code for | ||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered | ||
work. | ||
You can contact Cyan Worlds, Inc. by email legal@cyan.com | ||
or by snail mail at: | ||
Cyan Worlds, Inc. | ||
14617 N Newport Hwy | ||
Mead, WA 99021 | ||
*==LICENSE==*/ | ||
|
||
#ifndef hsFILELock_inc | ||
#define hsFILELock_inc | ||
|
||
#include "HeadSpin.h" | ||
|
||
/** | ||
* Acquire a platform dependent lock on the underlying file handle. | ||
* \remarks On Windows, file locks are obligatory. Any attempts to | ||
* read/write from/to the locked region will be denied. The region | ||
* that this method locks is an implementation detail. On unix-like | ||
* platforms, locks are advisory, and reads/writes from/to the locked | ||
* region will succeed. Therefore, file locks should be treated as | ||
* advisory at best (they won't stop someone from making a mess), and | ||
* mandatory at worst (they can cause reads/writes to fail). | ||
* \note This class meets the requirements of `Lockable`. | ||
*/ | ||
class hsFILELock | ||
{ | ||
FILE* fRef; | ||
|
||
bool ILock(bool block) const; | ||
|
||
public: | ||
hsFILELock() = delete; | ||
hsFILELock(const hsFILELock&) = delete; | ||
hsFILELock(hsFILELock&& mv) | ||
: fRef(mv.fRef) | ||
{ | ||
mv.fRef = nullptr; | ||
} | ||
hsFILELock(FILE* f) : fRef(f) { } | ||
|
||
void lock() const { ILock(true); } | ||
|
||
[[nodiscard]] | ||
bool try_lock() const { return ILock(false); } | ||
|
||
void unlock() const; | ||
}; | ||
|
||
#endif |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters