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Flickering weapons when using -tickrate 33 in multiplayer #214
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Having the same problem on a 33 tickrate server also using GSR. However, Black Ops weapons do not seem to have this problem. |
Is almost fixed with this commit 102f838 made by @dar-su. Now when you get a weapon for the first time, it starts flickering for a random time and then stops for all weapons until you reconnect. Desktop.2023.07.26.-.19.07.51.01_Trim.1.1.mp4Also, it seems like the viewmodel of the weapons is laggier than before (using -tickrate 33) |
Still having flickering problem with GSR after commit and most recent WS update. Does not stop for me. I'm not sure if it's a problem with ARC9 or the individual weapon packs, but the Black Ops and MW packs by palindrone seem to not have this problem. |
Any news? The problem persists after all the updates that happened |
A temporary fix is to set |
Try goto sh_recoil.lua |
Fixed in cf989a8 |
I have just tested it because the update on Steam Workshop was recently, and for me is working perfectly. Thanks for fixing it. |
I tested it with a clean server, just sandbox, ARC9 Base and Gunsmith Arms: Source. When I use -tickrate 60, it's fixed. Also, only happens with weapons, not with grenades or melee.
I'm asking this because I want to use the weapons in DarkRP, where is usual to lower the tickrate to get more performance.
Desktop.2023.07.23.-.12.10.15.01_Trim.1.1.mp4
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