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Flickering weapons when using -tickrate 33 in multiplayer #214

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thejaviertc opened this issue Jul 23, 2023 · 8 comments
Closed

Flickering weapons when using -tickrate 33 in multiplayer #214

thejaviertc opened this issue Jul 23, 2023 · 8 comments

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@thejaviertc
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I tested it with a clean server, just sandbox, ARC9 Base and Gunsmith Arms: Source. When I use -tickrate 60, it's fixed. Also, only happens with weapons, not with grenades or melee.

I'm asking this because I want to use the weapons in DarkRP, where is usual to lower the tickrate to get more performance.

Desktop.2023.07.23.-.12.10.15.01_Trim.1.1.mp4
@OddInc
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OddInc commented Jul 24, 2023

Having the same problem on a 33 tickrate server also using GSR. However, Black Ops weapons do not seem to have this problem.

@thejaviertc
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Is almost fixed with this commit 102f838 made by @dar-su. Now when you get a weapon for the first time, it starts flickering for a random time and then stops for all weapons until you reconnect.

Desktop.2023.07.26.-.19.07.51.01_Trim.1.1.mp4

Also, it seems like the viewmodel of the weapons is laggier than before (using -tickrate 33)

@OddInc
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OddInc commented Jul 27, 2023

Still having flickering problem with GSR after commit and most recent WS update. Does not stop for me.

I'm not sure if it's a problem with ARC9 or the individual weapon packs, but the Black Ops and MW packs by palindrone seem to not have this problem.

@thejaviertc
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thejaviertc commented Aug 7, 2023

Any news? The problem persists after all the updates that happened

@OddInc
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OddInc commented Aug 21, 2023

A temporary fix is to set SWEP.UseVisualRecoil = false in the lua file of each weapon.

@B1ack4NG
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Try goto sh_recoil.lua
changing the values of MAGIC1 and MAGIC2 in multiplayer from 89.5 to the default 210
I tried and worked
#226

@TheOnly8Z
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Fixed in cf989a8

@thejaviertc
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I have just tested it because the update on Steam Workshop was recently, and for me is working perfectly.

Thanks for fixing it.

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4 participants