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added charisma and wisdom to get character
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HarmlessHarm committed May 7, 2023
1 parent 4de51e0 commit d5f1811
Showing 1 changed file with 16 additions and 8 deletions.
24 changes: 16 additions & 8 deletions src/utils/generalFunctions.js
Original file line number Diff line number Diff line change
Expand Up @@ -129,14 +129,23 @@ export function makeDate(input, showTime = false, short = false) {
export function characterToPlayer(character) {
const player = {};

if (character.armor_class != undefined && character.armor_class !== "")
player.ac = parseInt(character.armor_class.between(1, 99));
if (character.avatar != undefined && character.avatar !== "")
player.avatar =
character.avatar.length <= 2000 ? character.avatar : character.avatar.subString(0, 2000);
if (character.name != undefined && character.name !== "")
player.character_name =
character.name.length <= 100 ? character.name : character.name.subString(0, 100);

if (character.xp != undefined && character.xp !== "")
player.experience = parseInt(character.xp.between(0, 355000));
else if (character.level != undefined && character.level !== "")
player.level = parseInt(character.level.between(1, 20));

if (character.armor_class != undefined && character.armor_class !== "")
player.ac = parseInt(character.armor_class.between(1, 99));
if (character.max_hit_points != undefined && character.max_hit_points !== "")
player.maxHp = parseInt(character.max_hit_points.between(1, 999));

if (character.strength != undefined && character.strength !== "")
player.strength = parseInt(character.strength.between(1, 99));
if (character.dexterity != undefined && character.dexterity !== "")
Expand All @@ -145,12 +154,11 @@ export function characterToPlayer(character) {
player.constitution = parseInt(character.constitution.between(1, 99));
if (character.intelligence != undefined && character.intelligence !== "")
player.intelligence = parseInt(character.intelligence.between(1, 99));
if (character.xp != undefined && character.xp !== "")
player.experience = parseInt(character.xp.between(0, 355000));
else if (character.level != undefined && character.level !== "")
player.level = parseInt(character.level.between(1, 20));
if (character.max_hit_points != undefined && character.max_hit_points !== "")
player.maxHp = parseInt(character.max_hit_points.between(1, 999));
if (character.wisdom != undefined && character.wisdom !== "")
player.wisdom = parseInt(character.wisdom.between(1, 99));
if (character.charsima != undefined && character.charsima !== "")
player.charsima = parseInt(character.charsima.between(1, 99));

if (character.walking_speed != undefined && character.walking_speed !== "")
player.speed = parseInt(character.walking_speed.between(0, 999));
if (character.initiative != undefined && character.initiative !== "")
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