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test: remove parallelizable as Unity doesn't support it #86

test: remove parallelizable as Unity doesn't support it

test: remove parallelizable as Unity doesn't support it #86

Triggered via push May 9, 2024 19:21
Status Success
Total duration 15m 17s
Artifacts 16

main.yml

on: push
Matrix: Test Unity Project
Generate Coverage Report  /  Generate coverage report
39s
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SonarScan  /  SonarScan
4m 36s
SonarScan / SonarScan
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Annotations

28 warnings
Test .NET / build: GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.Global.cs#L17
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Test .NET / build: GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.Global.cs#L52
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Test .NET / build: GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.User.cs#L19
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Test .NET / build: GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.User.cs#L56
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Test .NET / build: GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.Global.cs#L17
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Test .NET / build: GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.Global.cs#L52
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Test .NET / build: GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.User.cs#L19
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Test .NET / build: GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.User.cs#L56
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Test .NET / build: GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.Global.cs#L17
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Test .NET / build: GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.Global.cs#L52
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Sync Unity Project / sync
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3.0.11. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test Unity Project (2022.1.24f1) / Test Unity 2022.1.24f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test Unity Project (2021.3.36f1) / Test Unity 2021.3.36f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test Unity Project (2022.2.21f1) / Test Unity 2022.2.21f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test Unity Project (2022.3.22f1) / Test Unity 2022.3.22f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test Unity Project (2023.1.20f1) / Test Unity 2023.1.20f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test Unity Project (2023.2.16f1) / Test Unity 2023.2.16f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
SonarScan / SonarScan
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3.0.11. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
SonarScan / SonarScan: GameJolt.NET/GameJoltAPI.cs#L10
Rename class 'GameJoltAPI' to match pascal case naming rules, consider using 'GameJoltApi'. (https://rules.sonarsource.com/csharp/RSPEC-101)
SonarScan / SonarScan: GameJolt.NET/GameJoltAPI.cs#L21
Change the visibility of 'webClient' or make it 'const' or 'readonly'. (https://rules.sonarsource.com/csharp/RSPEC-2223)
SonarScan / SonarScan: GameJolt.NET/Core/GameJoltResult.cs#L11
Implement 'IEquatable<T>' in value type 'GameJoltResult'. (https://rules.sonarsource.com/csharp/RSPEC-3898)
SonarScan / SonarScan: GameJolt.NET/Core/GameJoltResult.cs#L72
Implement 'IEquatable<T>' in value type 'GameJoltResult'. (https://rules.sonarsource.com/csharp/RSPEC-3898)
SonarScan / SonarScan: GameJolt.NET/Helpers/GameJoltUrlBuilder.cs#L11
Refactor your code not to use hardcoded absolute paths or URIs. (https://rules.sonarsource.com/csharp/RSPEC-1075)
SonarScan / SonarScan: GameJolt.NET/Pooling/PoolHandle.cs#L5
Implement 'IEquatable<T>' in value type 'PoolHandle'. (https://rules.sonarsource.com/csharp/RSPEC-3898)
SonarScan / SonarScan: GameJolt.NET/Services/Users/GameJoltUsers.cs#L125
Refactor this method to add validation of parameter 'url' before using it. (https://rules.sonarsource.com/csharp/RSPEC-3900)
SonarScan / SonarScan: GameJolt.NET/Services/Users/GameJoltUsers.cs#L152
Refactor this method to add validation of parameter 'gjCredentials' before using it. (https://rules.sonarsource.com/csharp/RSPEC-3900)
SonarScan / SonarScan: GameJolt.NET/Services/Users/GameJoltUsers.cs#L174
Refactor this method to add validation of parameter 'lines' before using it. (https://rules.sonarsource.com/csharp/RSPEC-3900)
SonarScan / SonarScan: GameJolt.NET/Services/Users/Data/Public/GameJoltUser.cs#L59
Constructor has 11 parameters, which is greater than the 7 authorized. (https://rules.sonarsource.com/csharp/RSPEC-107)

Artifacts

Produced during runtime
Name Size
coverage-report Expired
778 KB
github-pages Expired
663 KB
net-test-results Expired
6.58 MB
unity-2021.3.36f1-coverage Expired
842 KB
unity-2021.3.36f1-test-results Expired
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unity-2022.1.24f1-coverage Expired
842 KB
unity-2022.1.24f1-test-results Expired
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unity-2022.2.21f1-coverage Expired
840 KB
unity-2022.2.21f1-test-results Expired
886 KB
unity-2022.3.22f1-coverage Expired
840 KB
unity-2022.3.22f1-test-results Expired
886 KB
unity-2023.1.20f1-coverage Expired
839 KB
unity-2023.1.20f1-test-results Expired
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unity-2023.2.16f1-coverage Expired
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unity-2023.2.16f1-test-results Expired
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unity-package-folder Expired
259 KB