ci: new move to unity script #87
main.yml
on: push
Test .NET
/
build
2m 24s
Sync Unity Project
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sync
3m 38s
Matrix: Test Unity Project
Generate Coverage Report
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Generate coverage report
29s
SonarScan
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SonarScan
4m 41s
Annotations
28 warnings
Test .NET / build:
GameJolt.NET/Services/Users/Data/Public/GameJoltUser.cs#L113
Dereference of a possibly null reference.
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Test .NET / build:
GameJolt.NET/Services/Scores/Data/Public/GameJoltScore.cs#L99
Dereference of a possibly null reference.
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Test .NET / build:
GameJolt.NET/Services/Scores/Data/Public/GameJoltScore.cs#L100
Dereference of a possibly null reference.
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Test .NET / build:
GameJolt.NET/Services/Scores/Data/Public/GameJoltScore.cs#L101
Dereference of a possibly null reference.
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Test .NET / build:
GameJolt.NET/Services/Scores/Data/Public/GetScoresQuery.cs#L77
Dereference of a possibly null reference.
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Test .NET / build:
GameJolt.NET/Services/Scores/Data/Public/GetScoresQuery.cs#L78
Dereference of a possibly null reference.
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Test .NET / build:
GameJolt.NET/Services/Scores/Data/Public/GetScoresQuery.cs#L79
Dereference of a possibly null reference.
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Test .NET / build:
GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.Global.cs#L17
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Test .NET / build:
GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.Global.cs#L52
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Test .NET / build:
GameJolt.NET.Tests/Services/Data Store/DataStoreTest.GetKeys.User.cs#L19
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Sync Unity Project / sync
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3.0.11. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test Unity Project (2022.1.24f1) / Test Unity 2022.1.24f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test Unity Project (2021.3.36f1) / Test Unity 2021.3.36f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test Unity Project (2022.3.22f1) / Test Unity 2022.3.22f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test Unity Project (2022.2.21f1) / Test Unity 2022.2.21f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test Unity Project (2023.1.20f1) / Test Unity 2023.1.20f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test Unity Project (2023.2.16f1) / Test Unity 2023.2.16f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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SonarScan / SonarScan
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3.0.11. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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SonarScan / SonarScan:
GameJolt.NET/Core/GameJoltResult.cs#L11
Implement 'IEquatable<T>' in value type 'GameJoltResult'. (https://rules.sonarsource.com/csharp/RSPEC-3898)
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SonarScan / SonarScan:
GameJolt.NET/Core/GameJoltResult.cs#L72
Implement 'IEquatable<T>' in value type 'GameJoltResult'. (https://rules.sonarsource.com/csharp/RSPEC-3898)
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SonarScan / SonarScan:
GameJolt.NET/GameJoltAPI.cs#L10
Rename class 'GameJoltAPI' to match pascal case naming rules, consider using 'GameJoltApi'. (https://rules.sonarsource.com/csharp/RSPEC-101)
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SonarScan / SonarScan:
GameJolt.NET/GameJoltAPI.cs#L21
Change the visibility of 'webClient' or make it 'const' or 'readonly'. (https://rules.sonarsource.com/csharp/RSPEC-2223)
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SonarScan / SonarScan:
GameJolt.NET/Helpers/GameJoltUrlBuilder.cs#L11
Refactor your code not to use hardcoded absolute paths or URIs. (https://rules.sonarsource.com/csharp/RSPEC-1075)
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SonarScan / SonarScan:
GameJolt.NET/Pooling/PoolHandle.cs#L5
Implement 'IEquatable<T>' in value type 'PoolHandle'. (https://rules.sonarsource.com/csharp/RSPEC-3898)
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SonarScan / SonarScan:
GameJolt.NET/Services/Scores/Data/Private/ScoreInternal.cs#L38
Constructor has 8 parameters, which is greater than the 7 authorized. (https://rules.sonarsource.com/csharp/RSPEC-107)
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SonarScan / SonarScan:
GameJolt.NET/Serialization/Newtonsoft/Users/UserConverter.cs#L43
Refactor this method to reduce its Cognitive Complexity from 16 to the 15 allowed. (https://rules.sonarsource.com/csharp/RSPEC-3776)
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SonarScan / SonarScan:
GameJolt.NET/Services/Scores/Data/Public/GetScoresQuery.cs#L36
Constructor has 8 parameters, which is greater than the 7 authorized. (https://rules.sonarsource.com/csharp/RSPEC-107)
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SonarScan / SonarScan:
GameJolt.NET/Serialization/Newtonsoft/Global/GameJoltLongConverter.cs#L23
Replace this 'switch' statement with 'if' statements to increase readability. (https://rules.sonarsource.com/csharp/RSPEC-1301)
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coverage-report
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net-test-results
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unity-2021.3.36f1-coverage
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unity-2021.3.36f1-test-results
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unity-2022.1.24f1-coverage
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unity-package-folder
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