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Fix for Inspector not running code in @tool scripts until restart #66381 #320

Fix for Inspector not running code in @tool scripts until restart #66381

Fix for Inspector not running code in @tool scripts until restart #66381 #320

Triggered via push August 30, 2024 03:34
Status Failure
Total duration 36m 45s
Artifacts 6

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 6s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
49s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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13 errors and 2 warnings
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release): modules/gdscript/gdscript.cpp#L2643
'class GDScript' has no member named 'pending_reload_state'
🐧 Linux / Template w/ Mono (target=template_release)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release): modules/gdscript/gdscript.cpp#L2643
'pending_reload_state': is not a member of 'GDScript'
🏁 Windows / Template (target=template_release)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor Expired
101 MB
godot-api-dump Expired
408 KB
linux-editor-mono Expired
74.2 MB
linux-template-minimal Expired
17 MB
macos-editor Expired
98 MB
windows-editor Expired
61.6 MB