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Editor without title bar #368

Editor without title bar

Editor without title bar #368

Triggered via push September 15, 2024 21:08
Status Failure
Total duration 32m 32s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
23s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
4m 40s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
🪲 Godot CPP  /  Check GDExtension header with a C compiler
🪲 Godot CPP / Check GDExtension header with a C compiler
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29 errors and 4 warnings
🐧 Linux / Minimal template (target=template_release, everything disabled): scene/main/window.cpp#L2844
declaration of 'window_buttons_offset' shadows a member of 'Window' [-Werror=shadow]
🐧 Linux / Minimal template (target=template_release, everything disabled): scene/main/window.cpp#L2957
enumeration value 'WINDOW_BUTTON_NONE' not handled in switch [-Werror=switch]
🐧 Linux / Minimal template (target=template_release, everything disabled)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release): scene/main/window.cpp#L2844
declaration of 'window_buttons_offset' shadows a member of 'Window' [-Werror=shadow]
🐧 Linux / Template w/ Mono (target=template_release): scene/main/window.cpp#L2957
enumeration value 'WINDOW_BUTTON_NONE' not handled in switch [-Werror=switch]
🐧 Linux / Template w/ Mono (target=template_release)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release): scene/main/window.cpp#L2844
the following warning is treated as an error
🏁 Windows / Template (target=template_release)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): scene/main/window.cpp#L2844
declaration of 'window_buttons_offset' shadows a member of 'Window' [-Werror=shadow]
🐧 Linux / Editor w/ Mono (target=editor): scene/main/window.cpp#L2957
enumeration value 'WINDOW_BUTTON_NONE' not handled in switch [-Werror=switch]
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): scene/main/window.cpp#L2844
the following warning is treated as an error
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🏁 Windows / Template (target=template_release): scene/main/window.cpp#L2844
declaration of 'window_buttons_offset' hides class member
🏁 Windows / Editor (target=editor, tests=yes): scene/main/window.cpp#L2844
declaration of 'window_buttons_offset' hides class member