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Merge pull request godotengine#92815 from aaronp64/keep_skip_import_c…
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…rash

Fix Keep/Skip File import selection crash
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akien-mga committed Jun 10, 2024
2 parents 7128667 + 3bf5fa9 commit 91e166a
Showing 1 changed file with 9 additions and 7 deletions.
16 changes: 9 additions & 7 deletions editor/import_dock.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -189,13 +189,15 @@ void ImportDock::_update_options(const String &p_path, const Ref<ConfigFile> &p_
params->base_options_path = p_path;

HashMap<StringName, Variant> import_options;
List<String> section_keys;
p_config->get_section_keys("params", &section_keys);
for (const String &section_key : section_keys) {
import_options[section_key] = p_config->get_value("params", section_key);
}
if (params->importer.is_valid()) {
params->importer->handle_compatibility_options(import_options);
if (p_config.is_valid() && p_config->has_section("params")) {
List<String> section_keys;
p_config->get_section_keys("params", &section_keys);
for (const String &section_key : section_keys) {
import_options[section_key] = p_config->get_value("params", section_key);
}
if (params->importer.is_valid()) {
params->importer->handle_compatibility_options(import_options);
}
}

for (const ResourceImporter::ImportOption &E : options) {
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