I advise looking for a download link for LiqidWave if you want a more Vivid Wave-like experience--only use this skin if landscape support is important to you.
This skin is no longer in development, check out my new skin: Nightfall.
LucidWave - A SOUND VOLTEX VIVID WAVE inspired skin for Unnamed SDVX clone
No official SOUND VOLTEX VIVID WAVE assets/data were used in the creation of this skin.
Make sure your game is up-to-date before using by running 'updater.exe' inside your main USC folder or download USC here: https://github.com/Drewol/unnamed-sdvx-clone
Showcase Video: https://www.youtube.com/watch?v=8hwEkZOtb5k
Created with:
Lasergame Test Release 1 Build 2 by fdigl#5990, https://github.com/fdigl
SDVX IV Skin for USC by Halo ID#9588
SOUND VOLTEX ViViD WAVE Skin by E1i#4583
USC Vivid Wave Skin by Some One
Unnamed SDVX Clone SOUND VOLTEX VIVID WAVE Skin by kanemiko#2984
Customized by Hoshikara#5973 (easiest way to reach me for bugs or issues)
Notes:
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Check 'Skin Settings' for various options
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Depending on whether you play portrait or landscape, check background shaders, 'bg_p.fs' is for portrait, 'bg_l.fs' is for landscape, rename either one to 'bg.fs'
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Change Appeal Card by choosing one from /textures/gameplay/user_panel/appeal cards and replacing the current one inside /textures/gameplay/user_panel, make sure to rename to 'appeal_card', .psd template included to create your own
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If you want to use one background for every chart, place all desired background files inside /backgrounds/fallback and make sure 'fallback' is the only folder inside 'backgrounds'
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Custom laser/track colors not supported, check this link for other available colors: https://drive.google.com/open?id=14cLldFq0XaaqEj-qoB_5L51PLU_WpOeL
Changelog:
March 19, 2020
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New landscape menus (titlescreen, song select, and results)
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Widened lasers slightly
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Adjusted early/late appearance slightly
January 12, 2020
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New laser alert animations
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New song and gameplay exit transitions for portrait and landscape
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New visualizer and banner animation
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New sound effects
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Moved optional laser/track colors to google drive to free up space
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Current volforce is now displayed during track select
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Added stereoscopic effect to various texts
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Added transparency to portrait and landscape banners
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Added option in 'Skin Settings' to turn off passing effect
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Slight visual adjustments made to: Critical hit text Score numbers Score difference FX hit animation Laser width, exit, and entry textures Console texture Track texture Rotating text animations for holds and lasers
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Fixed a bug where notes were invisible
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Organized 'textures' folder
December 31, 2019
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Added effect to indicate passing 70% during gameplay
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New laser textures/shaders
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Removed support for custom colors for the sake of accuracy; red, blue, green, and yellow available for track, lasers, laser alerts, and laser animations included in the 'optional' folder
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New button textures/shaders for bt/fx and bt/fx holds
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Added display for current folder and level to song select, moved search bar
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Fixed critical hit flickering
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Updated multiplayer screen from default skin
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Adjusted scorehit texture and colors
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Changed landscape fill from white to black
December 20, 2019
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Modified 'Skin Settings' options
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Adjusted multiplayer lobby/gameplay font sizes
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Removed various unneccessary files/lines
December 19, 2019
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adjusted various hit animations
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new default bg
December 17, 2019
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adjusted lane light appearance and colors
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fixed fx critical text not appearing higher than bt
December 15, 2019
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Possible fix for performance issues introduced by 12_8_2019 update, again
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Reduced asset file sizes
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Changed out default button textures for larger ones
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Added top fill for landscape
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Added animation for score numbers
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Adjusted crit bar and console for landscape
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Adjusted title screen button size to accomdate for lower resolutions
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Modified track select slightly to show button shortcuts
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Changed track select cursor color
December 13, 2019
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Possible fix for performance issues introduced by 12_8_2019 update
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New placeholder console and crit bar
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Adjusted various hit animation visuals
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Fixed laser animation scaling
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Volforce can now be turned off in 'Skin Settings'
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Skill Level can now be selected in 'Skin Settings', ranging from 'none' to 'inf'
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Swapped out laser textures
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Added fix for laser shaders for specific gpus
December 8, 2019
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Added hit animations to: critical bt/fx hits near bt/fx hits bt/fx holds active lasers and laser ends
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Added "Upper++" option for early/late display
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Added optional thicker chip buttons, swap out textures from 'optional' folder
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Adjusted screenshot capture region for landscape
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Skinned collections dialog, access with BTB+BTC
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Adjusted chain text behavior during break sections
November 23, 2019
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Fixed username and track title dim during intro and outro
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Fixed score difference positioning
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Fixed titlescreen image after exiting settings
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Tweaked laser alert animation slightly
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Tweaked banner slightly
November 20, 2019
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Added animations to: score arrows score logo gauge laser alerts track progress
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Custom laser colors now apply to laser alerts and track, turn off in Skin Settings and by swapping files inside 'optional' folder, both are off by default
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More accurate banner