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A SOUND VOLTEX VIVID WAVE inspired skin for Unnamed SDVX clone

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Hoshikara/LucidWave

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DISCLAIMER

I advise looking for a download link for LiqidWave if you want a more Vivid Wave-like experience--only use this skin if landscape support is important to you.

This skin is no longer in development, check out my new skin: Nightfall.


LucidWave - A SOUND VOLTEX VIVID WAVE inspired skin for Unnamed SDVX clone

No official SOUND VOLTEX VIVID WAVE assets/data were used in the creation of this skin.

Make sure your game is up-to-date before using by running 'updater.exe' inside your main USC folder or download USC here: https://github.com/Drewol/unnamed-sdvx-clone

Showcase Video: https://www.youtube.com/watch?v=8hwEkZOtb5k


Created with:

Lasergame Test Release 1 Build 2 by fdigl#5990, https://github.com/fdigl

SDVX IV Skin for USC by Halo ID#9588

SOUND VOLTEX ViViD WAVE Skin by E1i#4583

USC Vivid Wave Skin by Some One

Unnamed SDVX Clone SOUND VOLTEX VIVID WAVE Skin by kanemiko#2984

Customized by Hoshikara#5973 (easiest way to reach me for bugs or issues)


Notes:

  • Check 'Skin Settings' for various options

  • Depending on whether you play portrait or landscape, check background shaders, 'bg_p.fs' is for portrait, 'bg_l.fs' is for landscape, rename either one to 'bg.fs'

  • Change Appeal Card by choosing one from /textures/gameplay/user_panel/appeal cards and replacing the current one inside /textures/gameplay/user_panel, make sure to rename to 'appeal_card', .psd template included to create your own

  • If you want to use one background for every chart, place all desired background files inside /backgrounds/fallback and make sure 'fallback' is the only folder inside 'backgrounds'

  • Custom laser/track colors not supported, check this link for other available colors: https://drive.google.com/open?id=14cLldFq0XaaqEj-qoB_5L51PLU_WpOeL


Changelog:

March 19, 2020

  • New landscape menus (titlescreen, song select, and results)

  • Widened lasers slightly

  • Adjusted early/late appearance slightly

January 12, 2020

  • New laser alert animations

  • New song and gameplay exit transitions for portrait and landscape

  • New visualizer and banner animation

  • New sound effects

  • Moved optional laser/track colors to google drive to free up space

  • Current volforce is now displayed during track select

  • Added stereoscopic effect to various texts

  • Added transparency to portrait and landscape banners

  • Added option in 'Skin Settings' to turn off passing effect

  • Slight visual adjustments made to: Critical hit text Score numbers Score difference FX hit animation Laser width, exit, and entry textures Console texture Track texture Rotating text animations for holds and lasers

  • Fixed a bug where notes were invisible

  • Organized 'textures' folder

December 31, 2019

  • Added effect to indicate passing 70% during gameplay

  • New laser textures/shaders

  • Removed support for custom colors for the sake of accuracy; red, blue, green, and yellow available for track, lasers, laser alerts, and laser animations included in the 'optional' folder

  • New button textures/shaders for bt/fx and bt/fx holds

  • Added display for current folder and level to song select, moved search bar

  • Fixed critical hit flickering

  • Updated multiplayer screen from default skin

  • Adjusted scorehit texture and colors

  • Changed landscape fill from white to black

December 20, 2019

  • Modified 'Skin Settings' options

  • Adjusted multiplayer lobby/gameplay font sizes

  • Removed various unneccessary files/lines

December 19, 2019

  • adjusted various hit animations

  • new default bg

December 17, 2019

  • adjusted lane light appearance and colors

  • fixed fx critical text not appearing higher than bt

December 15, 2019

  • Possible fix for performance issues introduced by 12_8_2019 update, again

  • Reduced asset file sizes

  • Changed out default button textures for larger ones

  • Added top fill for landscape

  • Added animation for score numbers

  • Adjusted crit bar and console for landscape

  • Adjusted title screen button size to accomdate for lower resolutions

  • Modified track select slightly to show button shortcuts

  • Changed track select cursor color

December 13, 2019

  • Possible fix for performance issues introduced by 12_8_2019 update

  • New placeholder console and crit bar

  • Adjusted various hit animation visuals

  • Fixed laser animation scaling

  • Volforce can now be turned off in 'Skin Settings'

  • Skill Level can now be selected in 'Skin Settings', ranging from 'none' to 'inf'

  • Swapped out laser textures

  • Added fix for laser shaders for specific gpus

December 8, 2019

  • Added hit animations to: critical bt/fx hits near bt/fx hits bt/fx holds active lasers and laser ends

  • Added "Upper++" option for early/late display

  • Added optional thicker chip buttons, swap out textures from 'optional' folder

  • Adjusted screenshot capture region for landscape

  • Skinned collections dialog, access with BTB+BTC

  • Adjusted chain text behavior during break sections

November 23, 2019

  • Fixed username and track title dim during intro and outro

  • Fixed score difference positioning

  • Fixed titlescreen image after exiting settings

  • Tweaked laser alert animation slightly

  • Tweaked banner slightly

November 20, 2019

  • Added animations to: score arrows score logo gauge laser alerts track progress

  • Custom laser colors now apply to laser alerts and track, turn off in Skin Settings and by swapping files inside 'optional' folder, both are off by default

  • More accurate banner

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A SOUND VOLTEX VIVID WAVE inspired skin for Unnamed SDVX clone

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