Small experimental library using opengl and rust.
to build one of the examples run:
cargo run --example {name}
to run all the examples as test and save an image run:
cargo test --examples -- --test-threads=1
- create Vertex Attrib objects other with data types different then f32's, use a Vec and enums to specify default attribs, like position and color
- more shader modes..
- use multiple vbo's on vao, instead of one big large buffer ( relates to #1 )