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Explosion.tscn
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Explosion.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/graphics/explosion/explosion.png" type="Texture" id=1]
[ext_resource path="res://assets/audio/explode/explode.wav" type="AudioStream" id=2]
[sub_resource type="Animation" id=1]
resource_name = "Explode"
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6, 0.9, 1.1, 1.3, 1.5, 1.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 5, 6, 7, 8 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "audio"
tracks/2/path = NodePath("AudioStreamPlayer2D")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 2 )
} ],
"times": PoolRealArray( 0.1 )
}
[node name="ExplosionRoot" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
vframes = 3
hframes = 3
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Explode = SubResource( 1 )
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 2 )