Releases: HuxyUK/ASGE
Releases · HuxyUK/ASGE
v3.2.0
v3.1.1
Enhancements
- Monolithic builds now disable shared by default [81a7ce9]
- Enable C++20 support for Engine builds [6177e74]
- Remove dependency that was added in error [fed6275]
Notes
Font rendering sizes may appear different when upgrading pre v3.1.0. Please adjust accordingly.
Input handler registrations return strings and not integers since v3.0.0
v3.1.0
Enhancements
- 2nd fix for bounds calculation on fonts [81a7ce9]
- Enable mipmaps for font atlases [5d5adbe]
- Add new function for calculation max deviation in the Y axis for font rendering boundsY
Notes
- This version has accidentally introduced a dependency on stduuid when using ASGE. This has been corrected in v3.1.1
- Font rendering sizes may appear different after using this release.
- Input handler registrations return strings and not integers since v3.0.0
v2.0.0
ASGEv2
Enhancements
- Expose read-only XY positional properties from the Camera
Bug Fixes
- Spell FULLSCREEN correctly
- Reset custom shader after each frame
- Use framebuffer size for target dimensions
- Flip flags support for custom source rectangles
- General linting
v2.0.0-alpha.3
Alpha3
Enhancements
- Expose screen resolution info to end user
- Resize and reposition viewports when entering fullscreen modes
Bug Fixes
- Camera zoom now works correctly, thanks @olihewi
- NVIDIA rendering under Linux no longer causes artefacts
- Use windows.h friendly names for key modifiers
v2.0.0-alpha.2
Alpha2 release of ASGE v2.
Getting close to stable release now 👍
v2.0.0-alpha
Initial commit