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Releases: HuxyUK/ASGE

v3.2.0

23 Feb 19:18
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v3.2.0 Pre-release
Pre-release

Changelog

v3.1.1

18 Nov 23:53
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Enhancements

  • Monolithic builds now disable shared by default [81a7ce9]
  • Enable C++20 support for Engine builds [6177e74]
  • Remove dependency that was added in error [fed6275]

Notes
Font rendering sizes may appear different when upgrading pre v3.1.0. Please adjust accordingly.
Input handler registrations return strings and not integers since v3.0.0

v3.1.0

18 Nov 21:32
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Enhancements

  • 2nd fix for bounds calculation on fonts [81a7ce9]
  • Enable mipmaps for font atlases [5d5adbe]
  • Add new function for calculation max deviation in the Y axis for font rendering boundsY

Notes

  • This version has accidentally introduced a dependency on stduuid when using ASGE. This has been corrected in v3.1.1
  • Font rendering sizes may appear different after using this release.
  • Input handler registrations return strings and not integers since v3.0.0

v2.0.0

20 Oct 14:12
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ASGEv2

Enhancements

  • Expose read-only XY positional properties from the Camera

Bug Fixes

  • Spell FULLSCREEN correctly
  • Reset custom shader after each frame
  • Use framebuffer size for target dimensions
  • Flip flags support for custom source rectangles
  • General linting

v2.0.0-alpha.3

11 May 09:32
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v2.0.0-alpha.3 Pre-release
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Alpha3

Enhancements

  • Expose screen resolution info to end user
  • Resize and reposition viewports when entering fullscreen modes

Bug Fixes

  • Camera zoom now works correctly, thanks @olihewi
  • NVIDIA rendering under Linux no longer causes artefacts
  • Use windows.h friendly names for key modifiers

v2.0.0-alpha.2

26 Apr 11:52
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v2.0.0-alpha.2 Pre-release
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Alpha2 release of ASGE v2.
Getting close to stable release now 👍

v2.0.0-alpha

29 Feb 22:04
27b08a4
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v2.0.0-alpha Pre-release
Pre-release
Initial commit