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...tAdventures_frontend/src/components/landing-mobile/star-mobile-landing/StarDustMobile.jsx
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import React, { useEffect, useLayoutEffect, useRef, useState } from 'react'; | ||
import { gsap } from 'gsap'; | ||
import { ScrollTrigger } from 'gsap/ScrollTrigger'; | ||
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import './starDustStyles.css'; | ||
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// Register GSAP plugin | ||
gsap.registerPlugin(ScrollTrigger); | ||
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const StarDustMobile = () => { | ||
// const isMobile = () => window.innerWidth <= 768; | ||
// const [showMobile, setShowMobile] = useState(isMobile()); | ||
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// Refs for elements we'll animate | ||
const containerRef = useRef(null); | ||
const orangePlanetRef = useRef(null); | ||
const overviewRef = useRef(null); | ||
const tapToMineRef = useRef(null); | ||
const uspRef = useRef(null); | ||
const starDustRef = useRef(null); | ||
const upgradesRef = useRef(null); | ||
const gameConceptRef = useRef(null); | ||
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// Wait for component mount before initializing GSAP | ||
useEffect(() => { | ||
let ctx; | ||
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// Make sure all refs are available | ||
if (containerRef.current && | ||
orangePlanetRef.current && | ||
overviewRef.current && | ||
tapToMineRef.current && | ||
uspRef.current && | ||
starDustRef.current && | ||
upgradesRef.current && | ||
gameConceptRef.current) { | ||
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ctx = gsap.context(() => { | ||
// Initial states - using a single gsap.set for better performance | ||
gsap.set([ | ||
overviewRef.current, | ||
tapToMineRef.current, | ||
uspRef.current, | ||
starDustRef.current, | ||
upgradesRef.current, | ||
gameConceptRef.current | ||
], { | ||
y: '100%', | ||
opacity: 0, | ||
immediateRender: true | ||
}); | ||
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// Set orange planet initial position | ||
gsap.set(orangePlanetRef.current, { | ||
x: '50%', | ||
y: '50%', | ||
scale: 1.2, | ||
xPercent: 20, | ||
yPercent: -15, | ||
immediateRender: true | ||
}); | ||
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// Create ScrollTrigger animation | ||
const tl = gsap.timeline({ | ||
scrollTrigger: { | ||
trigger: containerRef.current, | ||
start: 'top top', | ||
end: '+=4000', | ||
pin: true, | ||
scrub: 1, | ||
snap: { | ||
snapTo: 1 / 6, | ||
duration: { min: 0.2, max: 0.3 }, | ||
inertia: false | ||
}, | ||
invalidateOnRefresh: true | ||
} | ||
}); | ||
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// Animation sequence | ||
tl.to(orangePlanetRef.current, { | ||
y: '40%', | ||
scale: 0.9, | ||
duration: 1 | ||
}) | ||
.to(overviewRef.current, { | ||
opacity: 1, | ||
y: '30%', | ||
duration: 1 | ||
}, '<') | ||
.to([orangePlanetRef.current, overviewRef.current], { | ||
y: '0', | ||
x: '-2%', | ||
opacity: 1, | ||
duration: 1 | ||
}) | ||
.to(tapToMineRef.current, { | ||
opacity: 1, | ||
y: '0', | ||
duration: 1 | ||
}) | ||
.to(uspRef.current, { | ||
opacity: 1, | ||
y: '0', | ||
duration: 1 | ||
}) | ||
.to(starDustRef.current, { | ||
opacity: 1, | ||
y: '0', | ||
duration: 1 | ||
}) | ||
.to(upgradesRef.current, { | ||
opacity: 1, | ||
y: '0', | ||
duration: 1 | ||
}) | ||
.to(gameConceptRef.current, { | ||
opacity: 1, | ||
y: '0', | ||
duration: 1 | ||
}); | ||
}, containerRef); | ||
} | ||
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// Cleanup function | ||
return () => { | ||
if (ctx) { | ||
ctx.revert(); | ||
} | ||
}; | ||
}, []); | ||
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// Handle resize | ||
// useEffect(() => { | ||
// const handleResize = () => { | ||
// setShowMobile(isMobile()); | ||
// }; | ||
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// window.addEventListener('resize', handleResize); | ||
// return () => window.removeEventListener('resize', handleResize); | ||
// }, []); | ||
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// if (!showMobile) { | ||
// return null; | ||
// } | ||
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return ( | ||
<div ref={containerRef} className="game-container"> | ||
<div className="background-overlay background-image" style={{ backgroundImage: 'url("mbg.png")', backgroundSize: 'cover' }}> | ||
<img | ||
src="mbg.png" | ||
alt="Space background" | ||
className="background-image" | ||
fetchpriority="low" | ||
loading="lazy" | ||
/> | ||
</div> | ||
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<div className="content-container"> | ||
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<div className="main-section"> | ||
<div className="section-header"> | ||
<h2 ref={overviewRef} className="section-title"> | ||
Overview of Star Dust Adventures | ||
</h2> | ||
</div> | ||
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<div> | ||
<div className="features-container"> | ||
<img | ||
ref={orangePlanetRef} | ||
className="orange-planet" | ||
src="red_planet.png" | ||
// src={{ backgroundImage: 'url("red_planet.png")' }} | ||
/> | ||
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<div className="feature-list"> | ||
<div ref={tapToMineRef} className="feature-tap-mine"> | ||
<h1 className="feature-title">Tap-to-Mine Mechanics</h1> | ||
<p className="feature-description"> | ||
Engaging and addictive gameplay that appeals to a wide range of players. | ||
</p> | ||
</div> | ||
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<div ref={uspRef} className="feature-usp"> | ||
<h1 className="feature-title">Unique Selling Proposition</h1> | ||
<p className="feature-description"> | ||
Exciting game mechanics merged with blockchain play-to-earn mechanics for gamers and crypto enthusiasts. | ||
</p> | ||
</div> | ||
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<div ref={starDustRef} className="feature-stardust"> | ||
<h1 className="feature-title">Star Dust Resources</h1> | ||
<p className="feature-description"> | ||
A valuable in-game resource with real-world cryptocurrency potential, increasing player engagement. | ||
</p> | ||
</div> | ||
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<div ref={upgradesRef} className="feature-upgrades"> | ||
<h1 className="feature-title">Upgrades</h1> | ||
<p className="feature-description"> | ||
Players can enhance their astronaut's gear, oxygen tank, and spaceship for improved efficiency. | ||
</p> | ||
</div> | ||
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<div ref={gameConceptRef} className="feature-concept"> | ||
<h1 className="feature-title">Game Concept</h1> | ||
<p className="feature-description"> | ||
Control an astronaut mining StarDust across the universe with tap-to-earn mechanics. | ||
</p> | ||
</div> | ||
</div> | ||
</div> | ||
</div> | ||
</div> | ||
</div> | ||
</div> | ||
); | ||
}; | ||
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export default StarDustMobile; |
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...tAdventures_frontend/src/components/landing-mobile/star-mobile-landing/starDustStyles.css
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@tailwind base; | ||
@tailwind components; | ||
@tailwind utilities; | ||
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@keyframes twinkle { | ||
0% { opacity: 0.3; } | ||
50% { opacity: 1; } | ||
100% { opacity: 0.3; } | ||
} | ||
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/* Base container */ | ||
.game-container { | ||
@apply min-h-screen w-full bg-[#040B2C] relative font-['Press_Start_2P'] text-white overflow-hidden; | ||
} | ||
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/* Background styling */ | ||
.background-overlay { | ||
@apply absolute inset-0 z-0; | ||
} | ||
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.background-image { | ||
@apply w-full h-full object-cover opacity-30; | ||
} | ||
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/* Star animation */ | ||
.star { | ||
@apply absolute w-1 h-1 bg-[#4A90E2] rounded-sm; | ||
animation: twinkle 2s ease-in-out infinite; | ||
} | ||
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/* Main content */ | ||
.content-container { | ||
@apply relative z-10 max-w-md mx-auto pt-8 px-6; | ||
} | ||
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/* Header section */ | ||
.header { | ||
@apply text-center flex flex-row justify-between items-center mb-6; | ||
} | ||
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.title-container { | ||
@apply flex flex-col; | ||
} | ||
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.game-title { | ||
@apply text-2xl leading-relaxed; | ||
} | ||
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.play-button { | ||
@apply bg-[#B4177E] text-white px-8 py-2 rounded-lg text-sm hover:bg-[#931366] transition-colors uppercase; | ||
} | ||
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/* Main section */ | ||
.main-section { | ||
@apply rounded-lg p-6 space-y-8; | ||
} | ||
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.section-header { | ||
@apply space-y-2; | ||
} | ||
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.section-title { | ||
@apply text-xl flex justify-center items-center font-bold mb-3; | ||
} | ||
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/* Planet and features layout */ | ||
.features-container { | ||
@apply flex flex-row; | ||
} | ||
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.orange-planet { | ||
@apply absolute mt-20 -left-[27%] rounded-full object-cover w-[250px] h-[250px]; | ||
} | ||
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.feature-list { | ||
@apply space-y-4; | ||
} | ||
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/* Individual features */ | ||
.feature-tap-mine { | ||
@apply ml-4; | ||
} | ||
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.feature-usp { | ||
@apply ml-[105px]; | ||
} | ||
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.feature-stardust { | ||
@apply ml-[120px]; | ||
} | ||
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.feature-upgrades { | ||
@apply ml-16; | ||
} | ||
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.feature-concept { | ||
@apply ml-4; | ||
} | ||
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/* Common feature styles */ | ||
.feature-title { | ||
@apply font-bold; | ||
} | ||
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.feature-description { | ||
@apply text-xs; | ||
} |
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