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Callbacks
leHeix edited this page Aug 25, 2020
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Home ▸ Callbacks
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OnPlayerEnterGangZone
(playerid, zoneid)
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OnPlayerLeaveGangZone
(playerid, zoneid)
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OnPlayerEnterPlayerGangZone
(playerid, zoneid)
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OnPlayerLeavePlayerGangZone
(playerid, zoneid)
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OnPlayerPauseStateChange
(playerid, pausestate)
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OnPlayerStatsAndWeaponsUpdate
(playerid)
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OnRemoteRCONPacket
(const ipaddr[], port, const password[], success, const command[])
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OnServerMessage
(const msg[])
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OnPlayerClientGameInit
(playerid, &usecjwalk, &limitglobalchat, &Float:globalchatradius, &Float:nametagdistance, &disableenterexits, &nametaglos, &manualvehengineandlights, &spawnsavailable, &shownametags, &showplayermarkers, &onfoot_rate, &incar_rate, &weapon_rate, &lagcompmode, &vehiclefriendlyfire)
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OnOutcomeScmEvent
(playerid, issuerid, E_SCM_EVENT_TYPE:eventid, vehicleid, arg1, arg2)
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OnServerQueryInfo
(const ipaddr[], hostname[51], gamemode[31], language[31])
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OnSystemCommandExecute
(const line_output[], retval, index, success, line_current, line_total)
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OnServerMessage
being called olny when it's enabled byYSF_ToggleOnServerMessage
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