Cave Conquerors Tabletop
A simple virtual tabletop for a small "territory control" game i made as a part of game design course. While some game actions are automated, most of the game state changes should be performed by hand using buttons and input fields.
Game is played by 2 players, each player have a squad of units at their disposal. Each turn player can capture 1 adjanced territory by spending units in amount equivalent to a "value" of the territory, or "reinforce" one of the territory, spending 5 units. Players can attack already claimed territories, this triggers a battle which is resolved by rolling a dice. Each territory also have a perk which is initially hidden and can be discovererd by capturing territory first.