Add Extensions.SequenceEqualFast, and use it to speed up TextureStorage #69
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When the amount of data in a texture is more than MB, the comparison in Linq.SequenceEquals takes a non-negligible amount of time.
A function has been added to avoid this.
Please merge if you like.
Relation: IllusionMods/KK_Plugins#257
What work needs to be done for this code update to be reflected in NuGet?