Skip to content

Pronghorn is a Roblox framework with a direct approach to Module scripting that facilitates rapid development.

License

Notifications You must be signed in to change notification settings

Iron-Stag-Games/Pronghorn

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

What is Pronghorn Framework?

Pronghorn is a Roblox framework with a direct approach to Module scripting that facilitates rapid development.

No Controllers or Services, just Modules and Remotes.

Usage

  • Pronghorn:Import() is used in a Script to import your Modules.
  • Modules as descendants of other Modules are not imported.
  • Pronghorn:SetEnabledChannels() controls the output of Modules.

How does Pronghorn compare to others?

Pros

  • Luau typechecking and autocomplete.
  • Obvious and concise error stack traces.
  • Requiring Pronghorn only in the Script and not in every Module.
  • Obvious Remote behavior in both creation and invocation.
  • Addition of Event, QueuedEvent, and TrackedVariable.

Cons

  • No automatic Remote creation using Services.
  • No Remote packing optimization techniques (due to ordering breakage.)

Preference

  • No Controller or Service structure.
  • Not Promise based.

Core Module Functions

Debug

Print(...)
Warn(...)
Trace(...)

New

New.Instance(className: string, parent: Instance?, name: string?, properties: {[string]: any, children: {Instance}?, attributes: {[string]: any}?, tags: {string}?}?): any
New.Clone(instance: T, parent: Instance?, name: string?, properties: {[string]: any, children: {Instance}?, attributes: {[string]: any}?, tags: {string}?}?): T
	-- New.Instance / New.Clone
		-- Parent, Name, and Properties optional parameters can be provided in any combination and order.
			-- Ex. New.Instance("Part", {Properties})
		-- Properties parameter special cases
			-- Can contain a "Children" key with type {Instance}.
			-- Can contain an "Attributes" key with type {[string]: any}.
			-- Can contain a "Tags" key with type {string}.
			-- RBXScriptSignal properties (e.g. "Changed") can be assigned a function.
New.Event(): Event<T...> = {
	Fire: (self: Event<T...>, T...) -> ();
	Connect: (self: Event<T...>, callback: Callback<T...>) -> (Connection);
	Once: (self: Event<T...>, callback: Callback<T...>) -> (Connection);
	Wait: (self: Event<T...>, timeout: number?) -> (T...);
	DisconnectAll: (self: Event<T...>) -> ();
}
New.QueuedEvent(): Event<T...> = {
	Fire: (self: Event<T...>, T...) -> ();
	Connect: (self: Event<T...>, callback: Callback<T...>) -> (Connection);
	Once: (self: Event<T...>, callback: Callback<T...>) -> (Connection);
	Wait: (self: Event<T...>, timeout: number?) -> (T...);
	DisconnectAll: (self: Event<T...>) -> ();
}
New.TrackedVariable(variable: any): TrackedVariable<T> = {
	Get: (self: TrackedVariable<T>) -> (T);
	Set: (self: TrackedVariable<T>, value: T) -> ();
	Connect: (self: TrackedVariable<T>, callback: Callback<T, T>) -> (Connection);
	Once: (self: TrackedVariable<T>, callback: Callback<T, T>) -> (Connection);
	Wait: (self: TrackedVariable<T>) -> (T, T) & (self: TrackedVariable<T>, timeout: number) -> (T?, T?);
	DisconnectAll: (self: TrackedVariable<T>) -> ();
}
New.ServerInstanceStream(players: Player | {Player}, instances: {Instance}, exclusive: boolean?): (string, {[Player]: Instance}?, {[Player]: {any}}?)
New.ClientInstanceStream(uid: string): (Event<T...>, Event<U>, Instance)

Remotes

-- Creation
local exampleRemote = Remotes.Server:CreateToClient(name: string, requiredParameterTypes: {string}, remoteType: ("Unreliable" | "Reliable" | "Returns")?): any
local exampleRemote = Remotes.Server:CreateToServer(name: string, requiredParameterTypes: {string}, remoteType: ("Unreliable" | "Reliable" | "Returns")?, func: (Player, ...any) -> (...any)?): any

-- Server Invocation Absolute
Remotes.Server.ExampleModule.ExampleRemote:Fire(players: Player | {Player}, ...)
Remotes.Server.ExampleModule.ExampleRemote:FireAll(...)
Remotes.Server.ExampleModule.ExampleRemote:FireAllExcept(ignorePlayer: Player, ....)

-- Server Invocation Shortcut
exampleRemote:Fire(players: Player | {Player}, ...)
exampleRemote:FireAll(...)
exampleRemote:FireAllExcept(ignorePlayer: Player, ....)

-- Client Invocation Absolute
Remotes.Client.ExampleModule:ExampleRemote(...)
Remotes.Client.ExampleModule.ExampleRemote:Fire(...)

-- Client Invocation Shortcut
local exampleRemote = Remotes.Client.ExampleModule.ExampleRemote
exampleRemote:Fire(...)

Code Snippets

Script Boilerplate

local Pronghorn = require(game:GetService("ReplicatedStorage").Pronghorn)
Pronghorn:SetEnabledChannels({
	Remotes = false;
	ExampleModule = true;
})

-- Global Variables
shared.ExampleVariable = "Example"

-- Somewhere after assigning global variables
Pronghorn:Import({
	ExampleModuleDirectory;
})

Module Boilerplate

local ExampleModule = {}

-- Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Core
local Print = require(ReplicatedStorage.Modules.Pronghorn.Debug).Print
local Warn = require(ReplicatedStorage.Modules.Pronghorn.Debug).Warn
local Trace = require(ReplicatedStorage.Modules.Pronghorn.Debug).Trace
local New = require(ReplicatedStorage.Modules.Pronghorn.New)
local Remotes = require(ReplicatedStorage.Modules.Pronghorn.Remotes)

-- Modules
local OtherExampleModule = require(ReplicatedStorage.Modules.OtherExampleModule)

--[[
	Module Body
]]

return ExampleModule

Automated Module Functions

function ExampleModule:Init(): ()
	-- Runs after all modules are imported. Cannot yield.
end

function ExampleModule:Deferred(): ()
	-- Runs after all modules have initialized.
end

function ExampleModule.PlayerAdded(player: Player): ()
	-- Players.PlayerAdded shortcut.
end

function ExampleModule.PlayerAddedDeferred(player: Player): ()
	-- Players.PlayerAdded shortcut. Runs after all PlayerAdded functions.
end

function ExampleModule.PlayerRemoving(player: Player): ()
	-- Players.PlayerRemoving shortcut.
end

function ExampleModule.PlayerRemovingDeferred(player: Player): ()
	-- Players.PlayerRemoving shortcut. Runs after all PlayerRemoving functions.
end

Creating and Invoking a Remote

-- On Server

local tableCounted = Remotes.Server:CreateToClient("TableCounted", {"string"})
-- Second parameter is nil, so this Remote is non-returning.

Remotes.Server:CreateToServer("CountTable", {"table"}, "Returns", function(player: Player, tableToCount: {any}): ()
	Remotes.Server.ExampleServerModule.TableCounted:FireAll(player.Name) -- Absolute method
	tableCounted:FireAll(player.Name) -- Shortcut method
	return #tableToCount
end)
-- Second parameter is true, so this Remote returns.
-- On Client

function ExampleClientModule:Deferred(): ()
	Remotes.Client.ExampleServerModule.TableCounted:Connect(function(playerName: string)
		Print(playerName, "requested a Table to be counted.")
	end)

	Print(Remotes.Client.ExampleServerModule:CountTable({"A", "B", "C"}))
end

Useful Modules

https://github.com/Iron-Stag-Games/Useful-Modules

A collection of useful modules compatible with the Pronghorn Framework.

Games made with Pronghorn

About

Pronghorn is a Roblox framework with a direct approach to Module scripting that facilitates rapid development.

Topics

Resources

License

Stars

Watchers

Forks

Languages