- Milan, Italy
- https://www.linkedin.com/in/ivan-vigorito/
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Balanced_Graph_Partitioning
Balanced_Graph_Partitioning PublicImplementation of Balanced Graph Partitioning Konstantin" - Andreev and Harald Racke (Authors of the paper) by Ivan Vigorito and Lorenzo Frigerio
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Deep-Q-Learning-Network-Unity-collector
Deep-Q-Learning-Network-Unity-collector PublicDeep Q-Learning Network for collecting elements inside a Unity env for Udacity Project
Jupyter Notebook 3
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Leveraging-High-Dimensional-Side-Information-for-Top-N-Recommendation
Leveraging-High-Dimensional-Side-Information-for-Top-N-Recommendation PublicThis is an implementation in Python of "Leveraging High-Dimensional Side Information for Top-N Recommendation" published by # Yifan Chen and Xiang Zhao. PDF and references https://arxiv.org/abs/170…
Python
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Local-Fusion-Dynamic-Weighted-Ensemble
Local-Fusion-Dynamic-Weighted-Ensemble PublicThis repository contains an implementation for the Dynamic Weighted Ensemble (DWE) - Local Fusion method. Local Fusion is an ensemble techinque that could be used to improve predictions by weighing…
Python 8
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Deep-Deterministic-Policy-Gradient-Unity-Env
Deep-Deterministic-Policy-Gradient-Unity-Env PublicDeep Deterministic Policy Gradient (DDPG) implemented for the unity Reacher Environment
Jupyter Notebook 1
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MADDPG-Unity
MADDPG-Unity PublicMulti-Agent Deep Deterministic Policy Gradient applied in Unity Tennis environment
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