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using System; | ||
using System.IO; | ||
using Accord.Video.Formats; | ||
using Accord.Video.IO; | ||
using OpenCvSharp; | ||
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namespace MLGGenerator | ||
{ | ||
public class MLGGenerator | ||
{ | ||
private VideoFileReader videoReader; | ||
private string outputDirectory; | ||
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public void LoadVideo(string filePath) | ||
{ | ||
videoReader = new VideoFileReader(); | ||
videoReader.Open(filePath); | ||
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outputDirectory = Path.Combine(Path.GetDirectoryName(filePath), "frames"); | ||
Directory.CreateDirectory(outputDirectory); | ||
} | ||
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public void GenerateMLG() | ||
{ | ||
int frameIndex = 0; | ||
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while (frameIndex < videoReader.FrameCount) | ||
{ | ||
Mat frame = videoReader.ReadVideoFrame(); | ||
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// Apply MLG effects to the frame | ||
ApplyMLGEffects(frame); | ||
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// Save the frame as an image | ||
string outputPath = Path.Combine(outputDirectory, $"frame_{frameIndex:D4}.png"); | ||
Cv2.ImWrite(outputPath, frame); | ||
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frameIndex++; | ||
} | ||
} | ||
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public void SaveVideo(string filePath) | ||
{ | ||
// Use OpenCV to create a video from the image sequence | ||
// ... | ||
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File.Move(filePath, Path.ChangeExtension(filePath, "avi")); | ||
} | ||
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private void ApplyMLGEffects(Mat frame) | ||
{ | ||
// Use OpenCV to apply MLG effects to the frame | ||
// ... | ||
} | ||
} | ||
} |
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using System.Diagnostics; | ||
using FFmpeg.AutoGen; | ||
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public class YTPGenerator | ||
{ | ||
public void ExtractStreams(string inputFile, string outputFolder) | ||
{ | ||
string ffmpegPath = "ffmpeg.exe"; | ||
string arguments = $"-i \"{inputFile}\" -c copy -map 0:v \"{outputFolder}\\video.mp4\" -c copy -map 0:a \"{outputFolder}\\audio.mp3\""; | ||
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ProcessStartInfo startInfo = new ProcessStartInfo | ||
{ | ||
FileName = ffmpegPath, | ||
Arguments = arguments, | ||
UseShellExecute = false, | ||
RedirectStandardOutput = true, | ||
CreateNoWindow = true | ||
}; | ||
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using (Process process = new Process { StartInfo = startInfo }) | ||
{ | ||
process.Start(); | ||
process.WaitForExit(); | ||
} | ||
} | ||
} | ||
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using Sony.Vegas; | ||
using Sony.Vegas.MediaDataObjects; | ||
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public class YTPGenerator | ||
{ | ||
public void ApplyCrossfade(string projectFile) | ||
{ | ||
Vegas vegas = new Vegas(); | ||
vegas.OpenProject(projectFile, OpenProjectOptions.Silent); | ||
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VideoEvent videoEvent1 = vegas.VideoGroup.GetVideoEventAt(0); | ||
VideoEvent videoEvent2 = vegas.VideoGroup.GetVideoEventAt(1); | ||
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VideoTransition transition = vegas.VideoGroup.AddVideoTransitionAt(videoEvent1.EventID, videoEvent2.EventID, VideoTransitionType.Crossfade); | ||
transition.Duration = 1; | ||
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vegas.SaveProject(projectFile, SaveProjectOptions.Silent); | ||
vegas.CloseProject(); | ||
} | ||
} | ||
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using Sony.Vegas; | ||
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public class YTPGenerator | ||
{ | ||
public void ExportVideo(string projectFile, string outputFile) | ||
{ | ||
Vegas vegas = new Vegas(); | ||
vegas.OpenProject(projectFile, OpenProjectOptions.Silent); | ||
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vegas.VideoGroup.RenderFile(outputFile, RenderingResolution.HD1080, RenderingQuality.High, RenderingOptions.Silent); | ||
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vegas.CloseProject(); | ||
} | ||
} | ||
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using System.Diagnostics; | ||
using FFmpeg.AutoGen; | ||
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public class YTPGenerator | ||
{ | ||
public void ExtractStreams(string inputFile, string outputFolder) | ||
{ | ||
string ffmpegPath = "ffmpeg.exe"; | ||
string arguments = $"-i \"{inputFile}\" -c copy -map 0:v \"{outputFolder}\\video.mp4\" -c copy -map 0:a \"{outputFolder}\\audio.mp3\""; | ||
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ProcessStartInfo startInfo = new ProcessStartInfo | ||
{ | ||
FileName = ffmpegPath, | ||
Arguments = arguments, | ||
UseShellExecute = false, | ||
RedirectStandardOutput = true, | ||
CreateNoWindow = true | ||
}; | ||
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using (Process process = new Process { StartInfo = startInfo }) | ||
{ | ||
process.Start(); | ||
process.WaitForExit(); | ||
} | ||
} | ||
} | ||
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using Sony.Vegas; | ||
using Sony.Vegas.MediaDataObjects; | ||
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public class YTPGenerator | ||
{ | ||
public void CreateTimeline(string videoFile, string audioFile) | ||
{ | ||
Vegas vegas = new Vegas(); | ||
vegas.OpenProject(@"C:\path\to\project.veg", OpenProjectOptions.Silent); | ||
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VideoEvent videoEvent = vegas.VideoGroup.AddVideoTrackAt(0, true).InsertMedia(videoFile, 0, 0, 0, 0, true); | ||
AudioEvent audioEvent = vegas.AudioGroup.AddAudioTrackAt(0, true).InsertMedia(audioFile, 0, 0, 0, 0, true); | ||
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vegas.SaveProject(@"C:\path\to\project.veg", SaveProjectOptions.Silent); | ||
vegas.CloseProject(); | ||
} | ||
} | ||
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using Sony.Vegas; | ||
using Sony.Vegas.MediaDataObjects; | ||
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public class YTPGenerator | ||
{ | ||
public void ApplyCrossfade(string projectFile) | ||
{ | ||
Vegas vegas = new Vegas(); | ||
vegas.OpenProject(projectFile, OpenProjectOptions.Silent); | ||
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VideoEvent videoEvent1 = vegas.VideoGroup.GetVideoEventAt(0); | ||
VideoEvent videoEvent2 = vegas.VideoGroup.GetVideoEventAt(1); | ||
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VideoTransition transition = vegas.VideoGroup.AddVideoTransitionAt(videoEvent1.EventID, videoEvent2.EventID, VideoTransitionType.Crossfade); | ||
transition.Duration = 1; | ||
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vegas.SaveProject(projectFile, SaveProjectOptions.Silent); | ||
vegas.CloseProject(); | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using Accord.Video.Formats; | ||
using Accord.Video.IO; | ||
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namespace YTPGenerator | ||
{ | ||
public class VideoClip | ||
{ | ||
public TimeSpan StartTime { get; set; } | ||
public TimeSpan EndTime { get; set; } | ||
public VideoEffect[] Effects { get; set; } | ||
} | ||
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public class YTPGenerator | ||
{ | ||
private VideoFileReader videoReader; | ||
private VideoFileWriter videoWriter; | ||
private List<VideoClip> clips; | ||
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public void LoadVideo(string filePath) | ||
{ | ||
videoReader = new VideoFileReader(); | ||
videoReader.Open(filePath); | ||
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videoWriter = new VideoFileWriter(); | ||
videoWriter.Open("temp.avi", videoReader.Width, videoReader.Height, videoReader.FrameRate, VideoCodec.Default, 5000000); | ||
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clips = new List<VideoClip>(); | ||
} | ||
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public void GenerateClips() | ||
{ | ||
Random random = new Random(); | ||
int clipCount = random.Next(10, 50); // Random number of clips between 10 and 50 | ||
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for (int i = 0; i < clipCount; i++) | ||
{ | ||
TimeSpan startTime = TimeSpan.FromSeconds(random.Next(0, (int)videoReader.Duration.TotalSeconds)); | ||
TimeSpan endTime = startTime + TimeSpan.FromSeconds(random.Next(1, 10)); // Random clip length between 1 and 10 seconds | ||
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VideoClip clip = new VideoClip | ||
{ | ||
StartTime = startTime, | ||
EndTime = endTime, | ||
Effects = new VideoEffect[] { new VideoEffect() } // Add effects here | ||
}; | ||
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clips.Add(clip); | ||
} | ||
} | ||
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public void ApplyEffects() | ||
{ | ||
foreach (VideoClip clip in clips) | ||
{ | ||
foreach (VideoEffect effect in clip.Effects) | ||
{ | ||
// Apply effects to the clip | ||
} | ||
} | ||
} | ||
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public void SaveVideo(string filePath) | ||
{ | ||
videoWriter.WriteVideo(clips); | ||
videoWriter.Close(); | ||
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File.Move("temp.avi", filePath); | ||
} | ||
} | ||
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public class VideoEffect | ||
{ | ||
// Define video effects here | ||
} | ||
} |
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using System; | ||
using System.IO; | ||
using Accord.Audio; | ||
using Accord.Audio.Formats; | ||
using Accord.Video.Formats; | ||
using Accord.Video.IO; | ||
using OpenCvSharp; | ||
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namespace YTPMVGenerator | ||
{ | ||
public class Module | ||
{ | ||
public string FilePath { get; set; } | ||
public WaveFormat AudioFormat { get; set; } | ||
public float[] AudioSamples { get; set; } | ||
} | ||
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public class YTPMVGenerator | ||
{ | ||
private Module module; | ||
private VideoFileWriter videoWriter; | ||
private int frameCount; | ||
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public void LoadModule(string filePath) | ||
{ | ||
module = new Module | ||
{ | ||
FilePath = filePath, | ||
AudioFormat = new WaveFormat(44100, 16, 2), | ||
AudioSamples = ExtractAudioSamples(filePath) | ||
}; | ||
} | ||
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public void GenerateVideo() | ||
{ | ||
videoWriter = new VideoFileWriter(); | ||
videoWriter.Open("temp.avi", 640, 480, module.AudioFormat.SampleRate, VideoCodec.Default, 5000000); | ||
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int frameRate = module.AudioFormat.SampleRate / 10; // Generate a frame every 10ms | ||
int sampleIndex = 0; | ||
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while (sampleIndex < module.AudioSamples.Length) | ||
{ | ||
float leftSample = module.AudioSamples[sampleIndex++]; | ||
float rightSample = module.AudioSamples[sampleIndex++]; | ||
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// Generate a video frame based on the audio samples | ||
Mat frame = GenerateFrame(leftSample, rightSample); | ||
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videoWriter.WriteVideoFrame(frame); | ||
frameCount++; | ||
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System.Threading.Thread.Sleep(1000 / frameRate); | ||
} | ||
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videoWriter.Close(); | ||
} | ||
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public void SaveVideo(string filePath) | ||
{ | ||
File.Move("temp.avi", filePath); | ||
} | ||
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private float[] ExtractAudioSamples(string filePath) | ||
{ | ||
// Use Accord.Audio or NAudio to extract the audio samples from the module file | ||
// ... | ||
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return audioSamples; | ||
} | ||
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private Mat GenerateFrame(float leftSample, float rightSample) | ||
{ | ||
// Use OpenCV to generate a video frame based on the audio samples | ||
// ... | ||
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return frame; | ||
} | ||
} | ||
} |
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