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Merge pull request #8 from JadeOfMaar/dev
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v0.4.0.2 bulk fixes
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JadeOfMaar authored Aug 15, 2024
2 parents a3ddda1 + dc76241 commit 6954497
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Showing 5 changed files with 34 additions and 12 deletions.
12 changes: 6 additions & 6 deletions GameData/SterlingSystems/Electric/zPatches/Power_Reactors.cfg
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Expand Up @@ -12,7 +12,7 @@
}
RESOURCE
{
name = DepletedUranium
name = DepletedFuel
amount = 0
maxAmount = 40
@maxAmount *= #$/refPower$
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}
OUTPUT_RESOURCE
{
name = DepletedUranium
name = DepletedFuel
rate = 0.00000009536265
}
OUTPUT_RESOURCE
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Ratio = 0.00000141278
FlowMode = NO_FLOW
}
INPUT_RESOURCE
OUTPUT_RESOURCE
{
ResourceName = DepletedUranium
ResourceName = DepletedFuel
Ratio = 0.00000141278
FlowMode = NO_FLOW
}
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}
RESOURCE
{
name = DepletedUranium
name = DepletedFuel
amount = 0
maxAmount = 70
@maxAmount *= #$/refPower$
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}
OUTPUT_RESOURCE
{
ResourceName = DepletedUranium
ResourceName = DepletedFuel
Ratio = 0.000000047681325
FlowMode = NO_FLOW
}
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Expand Up @@ -36,9 +36,9 @@
Ratio = 0.00000141278
FlowMode = NO_FLOW
}
INPUT_RESOURCE
OUTPUT_RESOURCE
{
ResourceName = DepletedUranium
ResourceName = DepletedFuel
Ratio = 0.00000141278
FlowMode = NO_FLOW
}
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}
OUTPUT_RESOURCE
{
ResourceName = DepletedUranium
ResourceName = DepletedFuel
Ratio = 0.000000047681325
FlowMode = NO_FLOW
}
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10 changes: 9 additions & 1 deletion GameData/SterlingSystems/Version/Changelog.md
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@@ -1,12 +1,20 @@
# Sterling Systems

# 0.4.0.1
# 0.4.0.2

### Fixes
- Updated Sterling Electric:
- Fixed reactors producing DepletedUranium when they should be producing DepletedFuel.
- Fixed SCM reactor treating DepletedUranium as an input.
- Updated Sterling Tankage:
- Added missing 'Jettison Contents' button to the Ore tanks.
- Fixed tank ratios of D+3He.
- Updated Simple Construction detection. Should stop the B9PS fatal error (MetalOre resource not defined) caused by that mod.
- Updated Sterling Thermals:
- Fixed error assigning added mass and cost to film radiator subtypes. (PR from @arbsoup)
- Fixed calculation error behind displayed cooling powers of some film radiators. (PR from @arbsoup)
- Reduced waste heat generation of thermal reactors further. As a fraction it was tiny but as absolute values it was still too much.
- Removed patch for Kerbalism Shielding resource for super heavy shield. Kerbalism profile problems make it a bad idea to keep this feature.

# 0.4.0

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16 changes: 15 additions & 1 deletion GameData/SterlingSystems/Version/KerbalChangelog.cfg
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Expand Up @@ -8,18 +8,32 @@ KERBALCHANGELOG //Required to have this name

VERSION
{
version = 0.4.0.1
version = 0.4.0.2
CHANGE
{
type = Fix
change = Updated Sterling Electric:
subchange = Fixed reactors producing DepletedUranium when they should be producing DepletedFuel.
subchange = Fixed SCM reactor treating DepletedUranium as an input.

}
CHANGE
{
type = Fix
change = Updated Sterling Tankage:
subchange = Added missing 'Jettison Contents' button to the Ore tanks.
subchange = Fixed tank ratios of D+3He.
subchange = Updated Simple Construction detection. Should stop the B9PS fatal error (MetalOre resource not defined) caused by that mod.
}
CHANGE
{
type = Fix
change = Updated Sterling Thermals:
subchange = Fixed error assigning added mass and cost to film radiator subtypes. (PR from @arbsoup)
subchange = Fixed calculation error behind displayed cooling powers of some film radiators. (PR from @arbsoup)
subchange = Reduced waste heat generation of thermal reactors further. As a fraction it was tiny but as absolute values it was still too much.
subchange = Removed patch for Kerbalism Shielding resource for super heavy shield. Kerbalism profile problems make it a bad idea to keep this feature.

}
}
VERSION
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2 changes: 1 addition & 1 deletion GameData/SterlingSystems/Version/SterlingSystems.version
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"MAJOR":0,
"MINOR":4,
"PATCH":0,
"BUILD":1
"BUILD":2
},
"KSP_VERSION":
{
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