- Create empty solution
- Import
Source/Msvc/Horseman.vcxproj
- Import
Tests/Source/Msvc/HorsemanTests.vcxproj
- Build Horseman first (Can only be built in x64 at this time)
- Build HorsemanTest and run (Can only be built in x64 at this time)
NOTE: You may have to change the Visual Studio project settings to have your Windows SDK and Visual Studio version.
NOTE You will need to go through step 4 of Editing Horseman to be able to use Horseman
- Copy the StartupProject to your development environmnet
- Alter vcxproj settings to match your environment with relation to the HorsemanEngine directory
Your directory should look like the one for HorsemanEngine itself
|
|- Assets
|- Docs
|- Lib
|- Source
|- Temp
- Assets is where all assets should be placed and drawn from
- Docs is documentation
- Lib is where your game will build it's executables to
- Source is where all the code lives
- Temp is an intermediate dumping ground during the build process
- A file in the Source/MSVC of your project will be a horseman_config.txt.
- Edit assetsDir to the location of Assets from this project