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Editing Horseman

Visual Studio Setup

  1. Create empty solution
  2. Import Source/Msvc/Horseman.vcxproj
  3. Import Tests/Source/Msvc/HorsemanTests.vcxproj
  4. Build Horseman first (Can only be built in x64 at this time)
  5. Build HorsemanTest and run (Can only be built in x64 at this time)

NOTE: You may have to change the Visual Studio project settings to have your Windows SDK and Visual Studio version.

Using Horseman

Game Setup

NOTE You will need to go through step 4 of Editing Horseman to be able to use Horseman

  1. Copy the StartupProject to your development environmnet
  2. Alter vcxproj settings to match your environment with relation to the HorsemanEngine directory

Directory Structure

Your directory should look like the one for HorsemanEngine itself

|
|- Assets
|- Docs
|- Lib
|- Source
|- Temp
  1. Assets is where all assets should be placed and drawn from
  2. Docs is documentation
  3. Lib is where your game will build it's executables to
  4. Source is where all the code lives
  5. Temp is an intermediate dumping ground during the build process

Link Horseman Engine

  1. A file in the Source/MSVC of your project will be a horseman_config.txt.
  2. Edit assetsDir to the location of Assets from this project

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