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Releases: JanWichelmann/AoETechTreeTool

Release v1.2.5

29 Dec 23:21
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This release removes the hardcoding of the DLL-IDs of the labels below the age emblems, which is useful for mods that change age names to something that doesn't end with "Age", like "Renaissance".

Note: This update breaks compatibility with files that were created with a version prior to 1.2.2; use one of the versions 1.2.2-1.2.4 to convert those files first!

Release v1.2.3

17 Aug 13:15
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This release adds support for DAT files with modified terrain data.

Release v1.2.2

15 Aug 15:58
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Customizable legend labels for the custom node backgrounds introduced in v1.2.0, and some bugfixes and optimizations.

Release v1.2.1

01 Apr 23:13
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This release introduces customization of tree element backgrounds.

Release v1.1.1

27 Jan 21:04
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This is only a small bugfix release fixing some crashes when copying, pasting, moving and deleting nodes.

Release v1.1.0

27 Aug 15:11
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Finally a design editor is implemented allowing almost complete customization of the tech tree layout!

For this reason the tech tree data file extension was changed to *.techtreedata, the design data file extension is *.techtreedesign. The two parts of the new tech tree are split up into two different file formats, so designs and tech tree data can be exchanged independently.

Release v1.0.0

15 Apr 07:51
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All planned features are implemented and relatively stable. Just unpack the archive into an arbitrary folder and get started!

The age2_x1.ntt file contains the default game tech tree, so you may load a modded DAT file and import the tech tree data into it. This should spare you from having to recreate the base tech tree first.