STARCROSS, Infocom's science fiction mind-bender, launches you headlong into the year 2186 and the depths of space. And not without good reason, four you are destined to rendezvous with a gargantuan starship from the outer fringes of the galaxy.
Upon docking with the strange craft, you must succeed in gaining entry to its mysterious interior. Once within, you will encounter a microcosm of the galaxy, peopled with both harmful and helpful beings. But the great starship serves a far larger purpose than mere cultural exchange. It bears a challenge that was issued eons ago, from light-years away- and only you can meet it.
play star cross
>> you are sound asleep in your bunk aboard the deep-space black hole prospecting ship "starcross," operating out of ceres
>> just as your sleep becomes deep and comfortable, an alarm bell begins ringing! it's the mass detector! instantly you awake
>> this hasn't been a profitable trip so far, and you don't even have the cash for repairs
>> this could be the break you've been waiting for
>>
>> living quarters
>> (you are in the bunk
>> ) this nook is your spartan living quarters, containing only a bunk and a bureau
>> the only exit is to starboard
>> there is a tape library here
>> (outside the bunk) the alarm bell on the mass detector is ringing stridently
>>
inventory
>> you are empty handed
>>
>> the alarm bell on the mass detector is ringing stridently
>>
The source code for starcross can be found here. It is not considered to be under an open license.
As far as I know, Activision have still not declared the games abandonware.
But I do not believe that it is in the spirit of copyright law that works of art drift into oblivion by unavailability.
The day the games are republished in their old glory, I will gladly remove the files from this repository. Until then, I hope they will be allowed to remain here so you can have fun playing them in a novel way.
- The original proposal for STARCROSS, "The Ship From The Stars", is located in this directory. It is written by Dave Lebling and dated to November 1981.
- The source code is derived from ZORK/DUNGEON and therefore has a DUNGEON.ZIL in it, likely to allow easy access to already-established room traversal routines. Earlier versions of the code call it "ZORK SF" game before the final name is chosen.
- STARCROSS has support for Grues (the darkness-loving dangerous monsters first seen in ZORK/DUNGEON)
- "play star cross"
- "save"
- "resume star cross"
@JarbasAl
Entertainment
#game #adventure #cave